Cloned tile - level 2
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Cloned tile - level 2
The puddle graphic floor tile in the 2x2 room with the gold key is cloned to the puddle graphic directly after the two doors of the 3x3 presure pad room (I noticed this as a screamer died on this square and slices were left on both, and removing a slice from one did the same to the other)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Re: Cloned tile - level 2
Ah, this sounds like my bug with all the stuff piling up all the way down the corridor on the poison slime level. Now if we could only work out what we both did to make the game clone it's tiles...
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Re: Cloned tile - level 2
Fixed (I think - at any rate I can't reproduce it with the new code!) for V0.08