work on wizzy dungeon ;)
Posted: Sat Dec 29, 2001 3:00 am
work started on a wizard type dungeon
Start practing those spells... you will need a fireball before going down(no not hard monster's but doors only able to open with fireball). heavy altering of hall of champions and early on you will notice the lack of "floor". no torch's in hte game period, all light must be provided by the characters(with the exception of non torch's that provide light). key's will most likely be carried by monsters or not needed. expect posion shooters in hte game and things requiring spells. so less hack and slash monsters and more ghosts ect. monster altering almost none save mostly for placing generators of monsters killed by magic ect. anyone know how to alter the dungeon.dat ect to allow more doors, teleporters ect? I have idea's and would like to use more then the game normally allows. not sure of a decent name for this dungeon yet, i'm sorta leaning on the tolkien wizard name, for now the file is called wizard.dat
Start practing those spells... you will need a fireball before going down(no not hard monster's but doors only able to open with fireball). heavy altering of hall of champions and early on you will notice the lack of "floor". no torch's in hte game period, all light must be provided by the characters(with the exception of non torch's that provide light). key's will most likely be carried by monsters or not needed. expect posion shooters in hte game and things requiring spells. so less hack and slash monsters and more ghosts ect. monster altering almost none save mostly for placing generators of monsters killed by magic ect. anyone know how to alter the dungeon.dat ect to allow more doors, teleporters ect? I have idea's and would like to use more then the game normally allows. not sure of a decent name for this dungeon yet, i'm sorta leaning on the tolkien wizard name, for now the file is called wizard.dat