graphics for RTC
Posted: Sun Dec 02, 2001 6:32 pm
I don't know how many of you read here anymore. I get about say.. hmm 4 regular visitors I guess. I imagine that were I to have completed the graphics set I woul dget more regular traffic. With Beowuuf on the job with his jump site idea it will likley improve that. however, the graphics set does need to be completed eventually.
There is a problem though. Inspiration to complete the set.
The reasons for this are really, first off I can't put my walls, ceiling or floor in so nothing fits with what is there now and I have no idea when that will be implimented. Secondly, I have no idea if George plans to place animation in at all or when he will if he will. Lastly, I really would like support for alpha channels. It's (as far as I'm told) implemented in directX and should be simple enough to support.. ultimately it will mean that the graphics you will see in RTC will be exactly as they should be in this day and age for a 2D game. Variable transperancy is (as I've said many a times) very usefull and fairly important when dealing with things like water, smoke, fire, ghosts, or ice etc..
The reason I'm bickering here is because it's my forum and George has heard all this from me before both in forum and in private. He has said to me that he thinks it may slow down the code too much and thus doesn't want to take the risk. I understand the concern and I regret he feels that way. It's his clone and there is nothing I can do about that. I really don't have a right to try and change his mind about it.
I'd just like all to understand my place in all this. I feel two things in regards to this graphics override, first that I think it's a very secondary part of what George wants out of this and thus I feel as if my gfx are worth the effort I had put into them in the past. Second, I don't think that the graphics I will do will be able to be presented at the level that the could be. Without animation and Alphas .. they are still rough and blocky, and little more than just sitting there.. bland.. more colours.. but still bland..
So while people have requested that I complete them.. I have a good 7? votes or so that suggest I should complete the dungeon graphics and annother 4? for the monsters.. I have emails from friends on top of those .. Thing is if you can't see them as they were meant to be why should you really bother?
I've actually been debating making a new set that would match better to the colours of the old walls just so I would have something but that just seems like going backwards..
anyway, I'd like to hear your end, those of you who have read this far (thanks) please let me know your look on this. I'd really like some perspective on this .. either in support of, or against, doesn't really matter. I'm comming up on a big change on this site and I would like to know where to go with it.. it was mostly set upon RTC to begin with. So it's a matter of what goes and what stays. :/
There is a problem though. Inspiration to complete the set.
The reasons for this are really, first off I can't put my walls, ceiling or floor in so nothing fits with what is there now and I have no idea when that will be implimented. Secondly, I have no idea if George plans to place animation in at all or when he will if he will. Lastly, I really would like support for alpha channels. It's (as far as I'm told) implemented in directX and should be simple enough to support.. ultimately it will mean that the graphics you will see in RTC will be exactly as they should be in this day and age for a 2D game. Variable transperancy is (as I've said many a times) very usefull and fairly important when dealing with things like water, smoke, fire, ghosts, or ice etc..
The reason I'm bickering here is because it's my forum and George has heard all this from me before both in forum and in private. He has said to me that he thinks it may slow down the code too much and thus doesn't want to take the risk. I understand the concern and I regret he feels that way. It's his clone and there is nothing I can do about that. I really don't have a right to try and change his mind about it.
I'd just like all to understand my place in all this. I feel two things in regards to this graphics override, first that I think it's a very secondary part of what George wants out of this and thus I feel as if my gfx are worth the effort I had put into them in the past. Second, I don't think that the graphics I will do will be able to be presented at the level that the could be. Without animation and Alphas .. they are still rough and blocky, and little more than just sitting there.. bland.. more colours.. but still bland..
So while people have requested that I complete them.. I have a good 7? votes or so that suggest I should complete the dungeon graphics and annother 4? for the monsters.. I have emails from friends on top of those .. Thing is if you can't see them as they were meant to be why should you really bother?
I've actually been debating making a new set that would match better to the colours of the old walls just so I would have something but that just seems like going backwards..
anyway, I'd like to hear your end, those of you who have read this far (thanks) please let me know your look on this. I'd really like some perspective on this .. either in support of, or against, doesn't really matter. I'm comming up on a big change on this site and I would like to know where to go with it.. it was mostly set upon RTC to begin with. So it's a matter of what goes and what stays. :/