When setting up wall switches to activate doors they work like they should but I can not get the graphics to change from switch out to switch in, i have tried everything, i even set them up exactly like in the orginal dm game. I am using DMBuild 0.85. Any one have some idea on what i should do?
Also what does the "Depth" mean?
Thanks
Wes
Wall Switches (DMBuilder)
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Re: Wall Switches
1. The graphical toggle is a seperate thing fro mthe door opening.
I haven't used the latest versions, but for older DMBuilders, what you do is:
a) create another wall object, with the opposite graphic, on the same tile
b) To start with make it active by hand, point it to the top left corner, with a facing '1' - it don't matter what the effect is, because...
c) Make the object innactive
This should create the 'toggler' wall object that toggles the graphics with the door activating switch.
2. Depth of a dungeon level affects experience gained by the party, toughness of monsters generated, and if depth = 0, also creates the permanent lighting effect of the Hall of Champions level
I haven't used the latest versions, but for older DMBuilders, what you do is:
a) create another wall object, with the opposite graphic, on the same tile
b) To start with make it active by hand, point it to the top left corner, with a facing '1' - it don't matter what the effect is, because...
c) Make the object innactive
This should create the 'toggler' wall object that toggles the graphics with the door activating switch.
2. Depth of a dungeon level affects experience gained by the party, toughness of monsters generated, and if depth = 0, also creates the permanent lighting effect of the Hall of Champions level
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!