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New Dungeon Maker ScreenShots (Large Images)

Posted: Tue Nov 18, 2003 1:47 pm
by MadMunky
Hi not much happening on the clones front so I thought id add a couple new screenshots of Dungeon Maker

http://www.bloodwych.co.uk/dm/Screenshot067.jpg
http://www.bloodwych.co.uk/dm/Screenshot068.jpg
http://www.bloodwych.co.uk/dm/Screenshot069.JPG
http://www.bloodwych.co.uk/dm/Screenshot070.JPG
http://www.bloodwych.co.uk/dm/Screenshot071.JPG

Also heres a quick look at the level editor

http://www.bloodwych.co.uk/dm/editor.JPG

As always comments welcome.

EDIT by Gambit: Made img links standard URLs as thread takes too long to load.

Posted: Tue Nov 18, 2003 2:48 pm
by PicturesInTheDark
THe axe and sword in the background (left side of the first screenshot) still look pretty "unreal", so does the waterskin lying in the grass in one of the lower ones.

What I liked a lot was the torch including the fire, flower and tree (shadow!) and the rat (?) - my girlfriend would probably say "can I have one"?

Also, the moon is a very nice touch - very imposing.

Regards, PitD

Posted: Tue Nov 18, 2003 5:12 pm
by cowsmanaut
my favorite is the lantern that casts a shadow.. if that comment does not illustrate why it's my favorite.. take a moment how light works..

When a light bulb is on.. does it cast a shadow of itself on the wall?

moo

Posted: Tue Nov 18, 2003 6:58 pm
by MadMunky
Cow: Think you might have a good point there! :)

The items that look unreal / flat will be fixed.

Posted: Tue Nov 18, 2003 8:12 pm
by Gambit37
It's looking very good, but I agree with the points made above.

Here's a few other points.

What's the strange swirly thing in the floor on the screenshot with the sandy coloured walls and the apple?

How are the shadows calculated? They don't seem consistent with the light sources.

I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!

Posted: Tue Nov 18, 2003 8:46 pm
by MadMunky
Q: What's the strange swirly thing in the floor on the screenshot with the sandy coloured walls and the apple?

A: Are you talking about the reflection on the floor? I admit it doesnt look too good in the screenshot but its effective when playing

Q: I know you defended it before, but I really think you should remove the lens flare in the daylight shot -- it's totally unconvincing, and as lens-flare only exists in glass lenses, and this is supposed to be the view the party sees, it's also completely wrong!

A: Though you dont really get lense flare you do get blinded the more you look at the sun so maybe we could remove the lens flare images and just leave the effects :)

Posted: Tue Nov 18, 2003 10:01 pm
by Gambit37
Aah, I see -- I thought it might be a reflection, but wasn't sure.

By the way, I haven't forgotten about your key graphics request, just haven't had a lot of time recently. I can do them next week.

Posted: Tue Nov 18, 2003 11:05 pm
by MadMunky
Thanks, dont worry im in no hurry so when ever you get time would be grate, though if theres anyone who wants to help update the bloodwych dungeon graphics for my new version would be very helpfull!

Posted: Fri Nov 21, 2003 10:02 am
by Tymaul
3 of the weapons on the screenshot are from dungeon master 2, Vorax, Blue Steele and Excsymmr :wink: