Towers of Chaos (old discussion thread)
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lol, but i pressed them i pressed them i...oh, wait...
and the scroll i thought was 'the one' isn't, i don't understand what it means...what number? also, 'x' s don't show up well in dm....almost didn't get the right message
and aha! i never went back out to check those doors! after ages knowing those damn doors would be important, i never went back to check them! i completely forgot! hmm, i guess i need a huge amount of fireshields and my trusty vorpal blades
and the scroll i thought was 'the one' isn't, i don't understand what it means...what number? also, 'x' s don't show up well in dm....almost didn't get the right message
and aha! i never went back out to check those doors! after ages knowing those damn doors would be important, i never went back to check them! i completely forgot! hmm, i guess i need a huge amount of fireshields and my trusty vorpal blades
ok, got it...funnily, also had two more keys just like the one i got...can't remmeber where i got them from, thank goodness i kept hold of them for the other part!
oh, there is a bug with the 'prove you are a ninja' part - if you come back again holding the object (which i did) you permenantly open a teleporter that takes you too your feiry doom
anyway, i don't know how to end the game! i have an orange gem, a certain powerful artefact and no clues
the starting story didn't really make it clear how it would end after you free the grey lord.
oh, there is a bug with the 'prove you are a ninja' part - if you come back again holding the object (which i did) you permenantly open a teleporter that takes you too your feiry doom
anyway, i don't know how to end the game! i have an orange gem, a certain powerful artefact and no clues
the starting story didn't really make it clear how it would end after you free the grey lord.
Prove you are a ninja - I toyed with the idea of hinting again incase you had the 'same item' still, but decided against it. Maybe I will put another message on the wall or disable once you have done the deed once.
Well you freed the lord and the balrog thingy dropped his item he stole... just need to find LC and do the deed
Well you freed the lord and the balrog thingy dropped his item he stole... just need to find LC and do the deed
This bug is from using the 'experimental' graphics.dat that I posted a long time ago on Christophes page where I drew some new walls and *ahem* altered the stats of a very important item. The 'Original' graphics file I posted, and the one you get when you download from the dungeons list is fine, or if did use the 'experimental' one, just sub the 'older' one in. Sounds like a right mess, but thats what happens when you don't label things! BUT V3.0 is what you'll need to look for when I release it hopefully tonight.
Still I stress that the download in the dungeons list by Zyx works fine IF you use the files together
Still I stress that the download in the dungeons list by Zyx works fine IF you use the files together
oh, i thought i was getting a crash because i was playing under a low resourced session of win98
i noticed withthe provious version;s graphics that the fluxcages are displaying weirdly, but have not had the chace to play the new version, let alone see the flux cages!
and yes, you can opnly capture LC - the other ones just get in the way!
i noticed withthe provious version;s graphics that the fluxcages are displaying weirdly, but have not had the chace to play the new version, let alone see the flux cages!
and yes, you can opnly capture LC - the other ones just get in the way!
no, that's the graphical glitch, it's displaying the wrong way
so it's actually generating it infront of you, it's just a bugger to work out where they are! and, apparently, they cause crashes then!
my advice is just to cast hundreds of them, or alternatively/aswell as you should calm a certain pointy headed one into a corner then flux him!
so it's actually generating it infront of you, it's just a bugger to work out where they are! and, apparently, they cause crashes then!
my advice is just to cast hundreds of them, or alternatively/aswell as you should calm a certain pointy headed one into a corner then flux him!
I don't understand these 'graphical glitches', I can see no reason why they would happen.
Prove you are a ninja - yes you throw the staff, then the invisible pas cannot be activated when you walk over it. Just be careful coming back... However this has been updated in ToC3.0. (it doesn't exist), What version are you playing?
Prove you are a ninja - yes you throw the staff, then the invisible pas cannot be activated when you walk over it. Just be careful coming back... However this has been updated in ToC3.0. (it doesn't exist), What version are you playing?
It is a bug with csbwin98. Paul Stevens has released a new csbwin98v8.
Please see thread: http://www.dungeon-master.com/forum/vie ... hp?t=23978
So if you download this, all will be fine
Please see thread: http://www.dungeon-master.com/forum/vie ... hp?t=23978
So if you download this, all will be fine
Yes I know, I am glad I've just loaded a save game and haven't spend a more time on investigating this... 'riddle'. But what would be if I haven't had a good save game ? All the game would be lost - there would be no chance for me to retrieve a PG. So... this could angry me
BTW - after I finish your great dungeon I looked into the dungeon by CSBBuild and find out that LO is killable (v2.3) but has a big amount of HP. So - is this a second way to finish this dungeon ? (like in DM Java).
And another bug I'v discovered - in the section of invisible walls and 2 keys (one of 'the professions way') there was a (blue) keyhole that eats a key twice. No idea if this occurs in v3.0. Check it.
Thanks for a fine dungeon. Looking forward to grab the next one from you.
BTW - after I finish your great dungeon I looked into the dungeon by CSBBuild and find out that LO is killable (v2.3) but has a big amount of HP. So - is this a second way to finish this dungeon ? (like in DM Java).
And another bug I'v discovered - in the section of invisible walls and 2 keys (one of 'the professions way') there was a (blue) keyhole that eats a key twice. No idea if this occurs in v3.0. Check it.
Thanks for a fine dungeon. Looking forward to grab the next one from you.
iUSTINE, be sure I will send the new dungeon to you first to find out all these little bugs lol!
Which leads me think... is it possible in either CSB or DM to get yourself in a situation where you can no longer finish the game? I suppose in DM you could save the game after returning to the dungeon entrance with the Firestaff just after you are teleported, or by accidently throwing a key through a portcullis, if possible.
Which leads me think... is it possible in either CSB or DM to get yourself in a situation where you can no longer finish the game? I suppose in DM you could save the game after returning to the dungeon entrance with the Firestaff just after you are teleported, or by accidently throwing a key through a portcullis, if possible.