A RTC Editor Written in JAVA.
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Swift work as ever UB san. Thank you. Is it possible to change the way you edit champions, to bring this inline with the rest of the editor ? I suggest using the popup menu change to open the champion editor. Also the editor allows duplicate champions. This WILL generate a critical error in RTC. Some kind of sanity test is needed here.
Don't be scene or herd!
I noticed a small bug. I have a generator that's supposed to generate ONLY groups of 4 monsters. I save the dungeon and then load it again. The generator is now set to generate groups of 1 or 4. I tested this and it happens whether the other settings are, the editor puts on the "group of 1" attribute no matter what other attributes are set.
- UNNAMED BONE
- Novice
- Posts: 27
- Joined: Tue Feb 10, 2004 2:01 am
- Location: Yokohama, Japan
Yes it is, although incompatability is very minor; All you need to do to fix the dungeon file is to copy the description-part (where the graphics are defined) and add AUTO_EQUIP=(FALSE) (or TRUE) to the Main-segment from a dungeon definition file that works. Just look at the DM or CSB-definition files.
I still think this Java-editor is superior to the official editor. Nicer to use even if it is a bit incompatible.
I still think this Java-editor is superior to the official editor. Nicer to use even if it is a bit incompatible.
can it be used with RTC latest version (0.42)? any chance of doing it?
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)