How to: Create a shop

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: How to: Create a shop

Post by Paul Stevens »

Off topic completely. Shoppe? What shoppe?
TyGuy6 wrote:It makes me nervous that we can have bugs that are so debug-proof,
Cry-baby!!!

But, of course, you are right that the inability to
play-test is pretty rotten.

I posted new CSBwin that enforces the first-in/first-out
rule. My cleverness was totally ineffective. I had to
brute force it and it was major. CSBuild will not read
the new save games yet. But CSBwin will happily read
old save games created by CSBuild. So create your
game with old CSBuild, play with new CSBwin and
don't edit your save games until the new CSBuild
comes to town.

http://www.dianneandpaul.net/CSBwin/Gam ... ption.html

You will see a new PC Dungeon Master and a new
PocketPC Dungeon Master. Each comes with a
complete game in the form of a Playfile.log.
I want to release a new Chaos Strikes Back. Will
anyone volunteer to create a recording of a
complete game so that I can spend my time
updating CSBuild and attempting to get Linux
versions up and running? If you volunteer, I
will send you a complete package (except for
the recording, of course).

The six-hour Dungeon Master game requires
about 13 seconds of computer time when
played back. I will take on all comers (RTC,
Java, DSB, etc) in THAT category of efficiency.
I will not compete in the speed-run category.

Christophe: I don't know what you want to do
about the new release. Source code will be
available as soon as I can get around to
tidying things up and get the CSB game released
and a CSBbuild ready for release.
I would like to break with the old tradition of
packaging these things together. We did that
to save disk space, I believe. Now an entire
package takes less space than a typical photograph.
I'd like to keep the games separate and complete
in a single folder.

Where are the porters to macintosh?

Ta-Da! (or QED for you old Romans).
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zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Re: How to: Create a shop

Post by zoom »

off topic:
I made some time ago rough conceptparts for a shop in csbuild.
Not really sure if it would work the way I imagined..

concept (more or less)
desired item levitating in mid air( flying through teleporters, continously)
2 Wall switches (next item previous item) with corresponding
real time changing Wall text (or event text on lower screen,price comments etc)
and of course a changed wall decoration (=shopowner)

I would like my shop to be interactive, so you see the item in front of you
through a portcullis space(see through wall spell kind of thing because I need on this
wall a button (best would be two buttons) and to see the items on the next tile in mid air)
cycle items with buttons that also changes the
text (eg. comments of ´shop owner´, description)
--- you pay the coinslot (which is hidden in the head or hand of the shop owner
wall decoration)
item gets teleported in a corner or such; reachable by the party
not sure about change and where to put all the mechanics.
not sure about guards, but probably don´t need them
would like bonus things, like buy 2 get 3 or (special quest for shopowner fulfilled
all prices -2coins, special item available etc)
different shops in the dungeons.. one more elaborate and the other a (you give me
x I give you y kind of trade(
Spoiler
Troll that exchanges valuables for spoiler
))
on with the shoppe meant<
PEOPLE, GO ON AND CONTINUE WITH BUILDING YOUR SHOPS
probably I wanted to force encourage myself to start/continue with my shop idea.
I would call a shop shoppe in game, but I can reconsider.
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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: How to: Create a shop

Post by Paul Stevens »

It will very amazing if you can get
such a shop to work. I think it is
overly complicated. Good Luck!
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zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Re: How to: Create a shop

Post by zoom »

I have here a macintosh laptop.
It is, however architecture incompatible with windows..
I book
MAc OS x 10.5.6 1.2 Ghz PowerPc G4 1.25 GB memory
would be awesome if I could use it for csbwin csbuild !

Questions+
Do you need someone to play csb/dm , just 6 hours- or should it be finished ?
link in previous post has if I see it correct and has some relevance at all the wrong description
3d2d1d_description instead of what your link here said(dungeonmaster description)

I think I have been cured of correcting typos...it does not really matter in the end tbh

I use linux on the other machine, so I could test a version for linux, and mac.
so what should be done?

ah, thanks for the good luck! :)
I will need help from here to build this thing. If it is too complicated, maybe it should be
more simple. Don´t hold your breath, but I really want to make this shop and a dungeon.
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Paul Stevens
CSBwin Guru
Posts: 4318
Joined: Sun Apr 08, 2001 6:00 pm
Location: Madison, Wisconsin, USA

Re: How to: Create a shop

Post by Paul Stevens »

Linux version is yet to come.

I need someone to play a complete game of CSB
on Windows using CSBwin version 11.1. The
same recording will work on the PocketPC and
(eventually) on Linux. The game can have
save/restarts - I will edit them out later.

If anyone wants to do this, let me provide the
executable and data files that will be used in
the release.
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