check next code in Win32_SoundMixer.cpp to fix the issue "crashes the game when quiting".
current code should be:
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~CntPtrTo() { if(m_pT) m_pT->Release(); }
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~CntPtrTo() { if(m_pT) m_pT->Release(), m_pT = NULL; }
Moderator: Zyx
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~CntPtrTo() { if(m_pT) m_pT->Release(); }
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~CntPtrTo() { if(m_pT) m_pT->Release(), m_pT = NULL; }
Very strange. I spent about an hour this moring finding thatPaul, would you fix that in next CSBwin release?
98v41 fixes that.It seems that the volume parameter has no effect
I want to ask why you don't simply turn down the volume on your speakerWith low volumes, the sound becomes too noisy