Conflux II - What's this curse of the poltergeist?
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Conflux II - What's this curse of the poltergeist?
Just started playing Conflux II.
Right at the beginning, before I've even got to where I can get any heroes, there is a fire pit thingy. When I step onto it, text appears saying "The Maleficent Guild". If I click on the picture on the wall here that looks like a round blobby thing, it acts like a mirror and I can resurrect a character called "The curse of the Poltergeist" - but this character only has 1 hit point and dies from simply walking into a wall. If I take this character, a "lucky coin" appears in the alcove behind me.
I can then click on the same picture up to 3 more times, allowing me to have a party of 4 poltergeist characters. Every new character resurrected results in more items appearing in the alcove behind me - a talisman, a bone doll and a scroll which says something I can't remember about the bone doll.
Obviously I can't play the game with four characters that die as soon as somebody breathes on them, but I have to take all four to get the bone doll and the scroll.
So what's this about? Is the idea that I use these characters to explore the first bit of the dungeon in some way before I get real champions - can I get rid of the poltergeists to replace them with real people?
Clues would be helpful here!
Simon
Right at the beginning, before I've even got to where I can get any heroes, there is a fire pit thingy. When I step onto it, text appears saying "The Maleficent Guild". If I click on the picture on the wall here that looks like a round blobby thing, it acts like a mirror and I can resurrect a character called "The curse of the Poltergeist" - but this character only has 1 hit point and dies from simply walking into a wall. If I take this character, a "lucky coin" appears in the alcove behind me.
I can then click on the same picture up to 3 more times, allowing me to have a party of 4 poltergeist characters. Every new character resurrected results in more items appearing in the alcove behind me - a talisman, a bone doll and a scroll which says something I can't remember about the bone doll.
Obviously I can't play the game with four characters that die as soon as somebody breathes on them, but I have to take all four to get the bone doll and the scroll.
So what's this about? Is the idea that I use these characters to explore the first bit of the dungeon in some way before I get real champions - can I get rid of the poltergeists to replace them with real people?
Clues would be helpful here!
Simon
Ah, right...
Ok, so I'll play with ordinary champions.
I get a bit fed up with having to start every role playing game with a new party and train them up all over again. I wish somebody would invent a standard save game format for use with every future role playing game on the market so that characters from the end of any rpg can be used at the start of any other rpg.
"Real" role playing games like Dungeons and Dragons involve creating a character and sticking with them forevermore through however many games you play, training them up. I'd love it if computer rpg's adapted to the toughness of imported champions and I could use my characters forever. The same game format would have to have stat slots which could be kept but not used by any game that doesn't use that stat. Most rpgs have similar stats.
I dream of being able to play dungeon master games until my party is all archmaster everything. I know I can import my characters into the next game with RTC but dungeons like this require me to play with characters designed by the writer so that the quests work correctly.
Sigh.
I get a bit fed up with having to start every role playing game with a new party and train them up all over again. I wish somebody would invent a standard save game format for use with every future role playing game on the market so that characters from the end of any rpg can be used at the start of any other rpg.
"Real" role playing games like Dungeons and Dragons involve creating a character and sticking with them forevermore through however many games you play, training them up. I'd love it if computer rpg's adapted to the toughness of imported champions and I could use my characters forever. The same game format would have to have stat slots which could be kept but not used by any game that doesn't use that stat. Most rpgs have similar stats.
I dream of being able to play dungeon master games until my party is all archmaster everything. I know I can import my characters into the next game with RTC but dungeons like this require me to play with characters designed by the writer so that the quests work correctly.
Sigh.
I think the neophyte state is too often wrongly considered like a boring step towards mastery. On the contrary, the challenge with newbie characters is unique: with few ressources, (almost no magic, almost no weapons, almost no hit points) you must hone your finger skills and set up two or three winning strategies.
You cannot find the same challenge later; however, at least in conflux, if you didn't go to that hard school during the youth of your party, then your high levels won't be enough.
I tried to design the dungeon according to this point of view, and if the monsters hit hard in the first levels, they are also weak, so you don't need training IMHO, and levelling is quick anyway.
You cannot find the same challenge later; however, at least in conflux, if you didn't go to that hard school during the youth of your party, then your high levels won't be enough.
I tried to design the dungeon according to this point of view, and if the monsters hit hard in the first levels, they are also weak, so you don't need training IMHO, and levelling is quick anyway.
indeed, i agree completely. The second you have the right weapons, or enough fighter/magic, lots of the physical challenge goes from the game.
In a similar vein, monster fights that become how much can you hack from the multiple hit point creature arent' as interestign as lower characters against low hp monsters but in a tight spot, or that require some strategy. Try two seperate knights, in a 3x3 room. ~ 30hp, try with a starting character like halk with a sword...that's one interesting fight!
In a similar vein, monster fights that become how much can you hack from the multiple hit point creature arent' as interestign as lower characters against low hp monsters but in a tight spot, or that require some strategy. Try two seperate knights, in a 3x3 room. ~ 30hp, try with a starting character like halk with a sword...that's one interesting fight!