This is a little known dungeon crawler that has a loyal cult following. The website is below if you want to check it out. It breaks a lot of the rules of casual roleplaying/exploring, but it adheres to the achiever formula that made games like Diablo very popular, and it plays a little bit like DM. Personally, I don't even like the game, but I haven't been able to put it down. It has some mesmerizing, addictive quality that I don't really understand.
An expansion has been announced. It's supposed to be released very soon. I'm rather looking forward to it because it might improve the game such that my friends will actually play it with me. If anyone is interested, I could run a Demise server from home.
http://www.pharaoh-productions.com/demise/news.php
Demise: Rise of the Ku'tan
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- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
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I`ve played Demise 3 years ago. I dont like this game too, because of several reasons:
1. 3d engine, wchich is nonsence imho for games in this style
2. strange system of fighting
but the maze itself is very, very big. Just imagine (I know it`s rather hard to do) that this big maze with its monsters etc. would release on CSBwin engine... the Demise maze with Demise monsters & items etc. on whole CSBwin game structure, after some fundamental changes of course.
Do you think it would be possible?
1. 3d engine, wchich is nonsence imho for games in this style
2. strange system of fighting
but the maze itself is very, very big. Just imagine (I know it`s rather hard to do) that this big maze with its monsters etc. would release on CSBwin engine... the Demise maze with Demise monsters & items etc. on whole CSBwin game structure, after some fundamental changes of course.
Do you think it would be possible?
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Why some fundamental change? You have 64 32x32 'tiles' to play around with to create this maze, positioned how you will (side byy side, above or belowe the others, stitched together with up to 65,000 teleporters. Anything needed larger than this would not be supported I would have to conclude (every actuator code and parameter storage method would have to be upgraded, which already happened once to incorporate the 32 -> 64 level shift , and what other dungeon would use anything like this large a canvas)
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- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
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bumped. it seems Demise is still alive. check it out
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- Ee Master
- Posts: 688
- Joined: Mon May 07, 2001 7:00 pm
- Location: Indiana, USA
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