Custom graphics for CSB Win available
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- Gambit37
- Should eat more pies
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Custom graphics for CSB Win available
I was working on some custom graphics for a CSBWin adventure, but I need to be realistic about the time I have available. I'm working on so many different projects that I am going to completely stop on some of them, and this is one that I have chosen. I don't have the time to do a good job of it.
I've made some new walls, wall items and converted a lot of creatures from other games (EOB etc) to the DM palette.
I also created a completely new set of runes and a magic system.
Would any of this stuff be useful to anyone? It would be a shame to let it go to waste.
I've made some new walls, wall items and converted a lot of creatures from other games (EOB etc) to the DM palette.
I also created a completely new set of runes and a magic system.
Would any of this stuff be useful to anyone? It would be a shame to let it go to waste.
Gambit: I would be very interested. I have created a fairly new graphics.dat for my new dungeon, and as you know wall graphics are hard to do. I would love to have a look at your work and would be grateful if you could email me the file. I am sure you are a better artist than me and that I could put your time to good use.
- Gambit37
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It's incomplete -- I never got around to doing doorframes, floor or ceiling or stairs. But some stuff is usable, and there are lot of things grabbed from DM2 for example.
The only tricky thing is that I have already massively hex edited 0558.dat for all these items and anyone taking my file would either have to use the graphics.dat as is, or do all that hex work again themselves. None of what I did is documented...
I would be happy provide whatever assets you want. Here's a taster image:
http://homepage.ntlworld.com/matt_hill/ ... creens.gif
The only tricky thing is that I have already massively hex edited 0558.dat for all these items and anyone taking my file would either have to use the graphics.dat as is, or do all that hex work again themselves. None of what I did is documented...
I would be happy provide whatever assets you want. Here's a taster image:
http://homepage.ntlworld.com/matt_hill/ ... creens.gif
Wow! That looks fantastic! Yes I have photoshop, but not very good with it.
I will expand the graphics.dat and look at each bitmap individually, size etc and can then patch my own stuff into yours or vice versa.
My email is: Supersonic525@aol.com
I will expand the graphics.dat and look at each bitmap individually, size etc and can then patch my own stuff into yours or vice versa.
My email is: Supersonic525@aol.com
- Gambit37
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I can probably give the images un-graphics-datted (?!) if that's better? You can see the palettes used on creatures for example, which should give you ideas of how to use multiple coloured images in the same dungeon. You know about colour priorities right?
I did a lot of work on setting all the customisable wall items hex values for scalings too -- that's something to bear in mind.
Just saw that post by Rain about ADGE -- that would help things a lot, so maybe this is good timing for you!
Anyway, I'll put together a zip of stuff which should give you some ideas of how I went about things.
I did a lot of work on setting all the customisable wall items hex values for scalings too -- that's something to bear in mind.
Just saw that post by Rain about ADGE -- that would help things a lot, so maybe this is good timing for you!
Anyway, I'll put together a zip of stuff which should give you some ideas of how I went about things.
Great stuff, you're a gentleman.
It looks like there is going to be some real good stuff out soon for DM with all this new material available. Just have to tear myself away from Bane of the Cosmic Forge
Hehe, I was pretty chuffed to have the EOB gargoyle transferred to DM - yours looks better! If you have increased the graphic sizes of the monsters that would give me a lot more flexibility. I am unsure how to hex edit the values to alter this, but by just comparing your graphics.dat to mine should tell me where everyting fits and I may just use your expanded values, if that makes sense. I am getting to know these graphics quite well!
Agiain, thanks
It looks like there is going to be some real good stuff out soon for DM with all this new material available. Just have to tear myself away from Bane of the Cosmic Forge
Hehe, I was pretty chuffed to have the EOB gargoyle transferred to DM - yours looks better! If you have increased the graphic sizes of the monsters that would give me a lot more flexibility. I am unsure how to hex edit the values to alter this, but by just comparing your graphics.dat to mine should tell me where everyting fits and I may just use your expanded values, if that makes sense. I am getting to know these graphics quite well!
Agiain, thanks
- Gambit37
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Offsets for monster gfx sizes are all specified in Charlatan's notes -- you know about that right?
Anyway, if ADGE come sout soon, you might not need to worry about that if it provides an interface to all those values. The fact that a tool might soon be available to make this easier actually makes me think I'd quite like to hold on to this stuff.... hmm, dilemma now.....
Anyway, if ADGE come sout soon, you might not need to worry about that if it provides an interface to all those values. The fact that a tool might soon be available to make this easier actually makes me think I'd quite like to hold on to this stuff.... hmm, dilemma now.....
- Gambit37
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I've spent a bit more time messing a round with CSBWin graphics over the last few months but I'm not getting anywhere coherent with it. I would rather develop stuff for RTC to be honest.
So I'm going to make all my stuff available to whoever wants it. It'll be in an utter mess and I won't offer any support on it, other than the odd question through this thread.
I'm off to Spain for a week at the weekend. I'll sort out a download on my return.
So I'm going to make all my stuff available to whoever wants it. It'll be in an utter mess and I won't offer any support on it, other than the odd question through this thread.
I'm off to Spain for a week at the weekend. I'll sort out a download on my return.
- Gambit37
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As promised, here's the RAR file with all my stuff in:
http://resonantedge.com/downloads/CSBWinGFX.rar
There's a very brief start to a dungeon with some test graphics in it using an older version of CSB Win and CS Build. These files should be playable straightaway if you extract the RAR as it stands.
The graphics.dat was heavily hacked by hand -- hex editing structure 0558. This was all done before ADGE was available. I didn't document anything. It's a mess. Wall decorations in particular were masisvely hacked to enable full wall tiles. There's a custom entrance and title graphic and file dialogue. Lots of other things I was going to change I never got around to.
There's a ton of customised creatures from other games plus some of my new wall graphics and stuff. These are all in Photoshop format. Won't be much good to you if you don't have Photoshop.
Anyway, that's all the pointers you'll get. If you use any of the stuff I dveleoped in one of your projects, please give me a little thumbs up in your docs. Ta.
Have fun!
PS: I'll be deleting the file again in a month to conserve bandwidth -- grab it while you can!
http://resonantedge.com/downloads/CSBWinGFX.rar
There's a very brief start to a dungeon with some test graphics in it using an older version of CSB Win and CS Build. These files should be playable straightaway if you extract the RAR as it stands.
The graphics.dat was heavily hacked by hand -- hex editing structure 0558. This was all done before ADGE was available. I didn't document anything. It's a mess. Wall decorations in particular were masisvely hacked to enable full wall tiles. There's a custom entrance and title graphic and file dialogue. Lots of other things I was going to change I never got around to.
There's a ton of customised creatures from other games plus some of my new wall graphics and stuff. These are all in Photoshop format. Won't be much good to you if you don't have Photoshop.
Anyway, that's all the pointers you'll get. If you use any of the stuff I dveleoped in one of your projects, please give me a little thumbs up in your docs. Ta.
Have fun!
PS: I'll be deleting the file again in a month to conserve bandwidth -- grab it while you can!
Thanks Gambit!
Got a few error mesages downloading: 'unexpected end of file format' and then two more uncompressing. Not sure if I have got the lot. Cut out after 5megs of a 22mb (?) file.
But what I have seen, amazing! Some great EOB converts there, and some things I have never seen before. Look at the size of that dragon! I shall certainly use some of this: I can now spend my time designing the rest of my dungeons rather than my endless quest trying to draw. And of course, full credit to the things I use.
Thanks again
Got a few error mesages downloading: 'unexpected end of file format' and then two more uncompressing. Not sure if I have got the lot. Cut out after 5megs of a 22mb (?) file.
But what I have seen, amazing! Some great EOB converts there, and some things I have never seen before. Look at the size of that dragon! I shall certainly use some of this: I can now spend my time designing the rest of my dungeons rather than my endless quest trying to draw. And of course, full credit to the things I use.
Thanks again
- Gambit37
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Weird. I just did a test download and got thew whole file with no problems...
Some of the creatures were too big to work properly in the dungeon -- be careful of that....!
Note that some test stuff ended up in some of the walls PSDs but has been obscured by other layers. remember to turn layers on and off to see what goodies might be in there...
Some of the creatures were too big to work properly in the dungeon -- be careful of that....!
Note that some test stuff ended up in some of the walls PSDs but has been obscured by other layers. remember to turn layers on and off to see what goodies might be in there...
- cowsmanaut
- Moo Master
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hmm you threw *Everything* in there including all the avatars for this site, and the few images I gave you as well. Not that I care at all.. but just wondering if you intended that. Might save some bandwidth if you don't think they need to be in there.
looked through it all and some really cool stuff in there.. nice job pulling it all together.. lots of good references in there for other things too.
moo
looked through it all and some really cool stuff in there.. nice job pulling it all together.. lots of good references in there for other things too.
moo
- cowsmanaut
- Moo Master
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big thanx for great stuff Gambit! of course it would be VERY usefull for all, I was searching for some of these graphics for months!Would any of this stuff be useful to anyone?
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Hello there!
Great work!
I have test and look all of that stuff and must say it's great.
So i permited myself to mirror all the stuff and that way to let it online.
here's the link:CSBWinGFX.rar
BTW i have some free web space for hosting so if the community need i can store some things if useful and needed,so just ask.
And i have a question:
Once you have extracted all the graphics from the graphics.dat how do you master to put them again (after modifications) in the graphics.dat?
(i can't use ADGE since the memory bug that is related in this forum)
thanks and see you.
Great work!
I have test and look all of that stuff and must say it's great.
So i permited myself to mirror all the stuff and that way to let it online.
here's the link:CSBWinGFX.rar
BTW i have some free web space for hosting so if the community need i can store some things if useful and needed,so just ask.
And i have a question:
Once you have extracted all the graphics from the graphics.dat how do you master to put them again (after modifications) in the graphics.dat?
(i can't use ADGE since the memory bug that is related in this forum)
thanks and see you.
- Gambit37
- Should eat more pies
- Posts: 13715
- Joined: Wed May 31, 2000 1:57 pm
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I originally used DMExtract, the first program written by `rain -- who later wrote ADGE.
DMextract will extract all the data to a folder -- you then make the changes you want, overwrite the files you want to modify, such as monster graphics, then use DMextract again to rebuild the graphics.dat. You can get it from the temporary links page I made for all of rain's tools:
http://www.resonantedge.com/downloads/rain/
You must be careful using it, as the structures such as 0558-0562 were heavily Hex edited in my graphics.dat. If you inadvertently overwrite the edited one with a good one for example, you'll lose all that work.
DMextract will extract all the data to a folder -- you then make the changes you want, overwrite the files you want to modify, such as monster graphics, then use DMextract again to rebuild the graphics.dat. You can get it from the temporary links page I made for all of rain's tools:
http://www.resonantedge.com/downloads/rain/
You must be careful using it, as the structures such as 0558-0562 were heavily Hex edited in my graphics.dat. If you inadvertently overwrite the edited one with a good one for example, you'll lose all that work.
- Gambit37
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Actually, Beo, I think the book you speak of was originally from Conflux 2 -- there was such a mess of stuff in there I honestly can't remember!
As for wall sets, you'll all know by now that I never completed a full set. But what's there shouldn't need too much extra stuff added -- just the very furthest side views, pits and stairs (or the stairwell effect that I was going for with those archways but never finished).
As for wall sets, you'll all know by now that I never completed a full set. But what's there shouldn't need too much extra stuff added -- just the very furthest side views, pits and stairs (or the stairwell effect that I was going for with those archways but never finished).