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Showing monsters as being frozen

Posted: Wed Mar 02, 2005 1:39 pm
by linflas
hi, i made these visuals to see what RTC could look with more "life" to DM engine rendering. dunno if it can be implemented... George ?
1) hack and slash animation showing the side you hit the enemy. it's a 2 bitmaps animation layer with 50% opacity.of course, you just need to flip the layer for the other fighter. there could have several animations depending on the attack...
2) frozen monster visual : sometimes i don't know if the monster i froze got alive again or not ! so here's a lightblue layer with 25% opacity (it's exactly the mask of the hell hound side bitmap). i've also pasted 3 times the same shiny light layer over it (could be done randomly into the mask).

more ideas out there ?

Image

Posted: Wed Mar 02, 2005 2:05 pm
by PadTheMad
I'm liking the sound of that, although half the fun of freezing a monster was not quite knowing if it was frozen or not. Mabe if there was a new attack / attribute known as freeze / frozen which literally 'froze' the monster. This could be paired with the introduction of a new weapons such as, say, an ice staff of sorts. That way there would be a difference between 'freeze life' and just plain 'freeze'.

The animation is a fantastic idea - I'd love to see that implemented, especially if there was different animations for different attacks.

Posted: Mon Dec 12, 2005 2:27 pm
by PadTheMad
Bumping this up because I'm not sure if it was missed or ignored ;)

Posted: Mon Dec 12, 2005 7:31 pm
by Sophia
This kind of stuff is more likely to get implemented if we can present it in a form that offloads most of the work to the dungeon designer (editing attack methods vs. adding every crazy attack method we can think of, for example) :wink:

So, here's the question, I guess... is "Freeze Life" the sort of thing that can be set on a per-monster basis, or is it a global variable? Would it be too difficult to set something up on a per-monster basis, maybe just by preventing the counter that tells the monster it's time to act from decrementing?

Then, if there were a way to set/change a color palette associated with a monster, we'd be halfway there... :twisted:

Posted: Tue Dec 13, 2005 1:52 am
by Paul Stevens
preventing the counter from decrementing?
change a color palette associated with a monster, we'd be halfway there
Wow. If you had a 'Monster Movement Filter' and
'Alternate Monster Graphics' you'd be all the way there. :wink:

Re: Showing monsters as being frozen

Posted: Fri Jul 12, 2013 11:58 am
by Chaos-Shaman
i was working on this and my solution was to first make target action to whatever monsters you want to freeze, then spell attack swap out monster to one with -1 movement for the given amount of time, take away its attack and jiggle then after some time has passed swap back to the original monster, now you can target any monster depending on spell setup.