ADGE: Bug Report: Corrupted graphics.dat
Posted: Sun Apr 03, 2005 1:11 pm
After a long session of editing monster parameters in ADGE, I loaded up my graphics.dat to test a monster and got some strange behaviours:
1) The monster side view was distorted 2 tiles away
2) Killing the monster (the hellhound) results in shanks being dropped -- these were also distorted
3) The Champion name area where you see the little damage bar became distorted
4) Trying to pick up a dropped shank as another hellhound moved onto the same tile caused CSBWin to crash
I tried reverting to an earlier version, and made less changes to the monster parameters. I didn't get the graphics distortions but the game crashed when killing the monster.
I would need to do a lot of testing to determine what changes cause these crashes. Before I do, have you any information on that?
1) The monster side view was distorted 2 tiles away
2) Killing the monster (the hellhound) results in shanks being dropped -- these were also distorted
3) The Champion name area where you see the little damage bar became distorted
4) Trying to pick up a dropped shank as another hellhound moved onto the same tile caused CSBWin to crash
I tried reverting to an earlier version, and made less changes to the monster parameters. I didn't get the graphics distortions but the game crashed when killing the monster.
I would need to do a lot of testing to determine what changes cause these crashes. Before I do, have you any information on that?