Maximum delay for "Set" command (CSBwin)
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- Trantor
- Duke of Banville
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Maximum delay for "Set" command (CSBwin)
Hello, I am trying to build a dungeon and have encountered that 15 seems to be the maximal delay for a "Set" command, resulting in a 2.5-second delay. Is it possible to enhance this? I know it can be done with teleporting apples, I was just wondering if this could be directly?
*You can use a cascade of AND/Or gates, each with a delay of 15.
*You could use two counters on the same tile, with delay of 15. One targets the tile they are in, sending a close msg as long as it didn't reach the value of 0.
The other will only activates once, when reaching 0, and will send the msg to the desired target. This would work once, however.
* Finally, you could create a DSA with the following code:
M15SA
Replace 15 with the desired delay.
The DSA would use parameter A to know which tile to target, so put the DSA in your dungeon, edit it, and browse a target for it.
The pressure pad needs to aim to the DSA, of course.
*You could use two counters on the same tile, with delay of 15. One targets the tile they are in, sending a close msg as long as it didn't reach the value of 0.
The other will only activates once, when reaching 0, and will send the msg to the desired target. This would work once, however.
* Finally, you could create a DSA with the following code:
M15SA
Replace 15 with the desired delay.
The DSA would use parameter A to know which tile to target, so put the DSA in your dungeon, edit it, and browse a target for it.
The pressure pad needs to aim to the DSA, of course.