This is a much needed fix for ADGE. Please remember to keep recent backups before using ADGE. Also, when reporting bugs please include what operating system you are running (95, 2k, xp?).
You may also need to install "Microsoft ActiveX Control Pad" on your machine for this to work - b.
Source code is included.
From the readme:
Code: Select all
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ADGE v0.4b
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Changes in v0.4b:
-Huge overhaul in core graphic routines. No longer will graphics be displayed by saving a BMP to a file on the hard disk and be loaded into the program. Everything now is done in memory using BitBlt. This should give a tremenous increase in speed
-Modified the palette structure to allow for better use of custom palettes and transparency.
-Added more advanced editors for all graphic information. Graphics are now displayed as they would be in the game. All graphics displayed are read entirely from the graphics.dat file (Including walls!) with transparency. Certain editors have a laid out 'grid' on the floor to help with placement of graphics.
-Fixed a few bugs with the import manager when importing/exporting nothing.
-Attempted to fix the bug where progress windows don't disappear (??? I cannot reproduce this at all)