[Custom dungeon] Surgical Strike [RTC] [Sophia]

Custom dungeons for RTC
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Lunever
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Post by Lunever »

When I found the magic map it did work at first. However, after walking around a bit it ceased operating and went blank, even after I returned to the very area where it did previously work. So if you don't have some devious dungeon mechanism replace the functional magic map with a non-functional one, I'd say it's a bug.

On a first glance Surgical Strike seems a bit like CSB in respect to non-linearity. I only ever got into CSB after having a couple of good maps and walkthroughs, yet I only really understood the dungeon years after having played through first on Amiga, even after seeing Christophe's super-perfect maps I took me quite a while and many more times of playing through to understand CSB's secrets.

So with neither the text file nor the magic map I find Surgical Strike too difficult to navigate in and thus will postpone playing it to some other time.
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George Gilbert
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Post by George Gilbert »

Lunever wrote:When I found the magic map it did work at first. However, after walking around a bit it ceased operating and went blank, even after I returned to the very area where it did previously work. So if you don't have some devious dungeon mechanism replace the functional magic map with a non-functional one, I'd say it's a bug.
Was that in the *same* session of playing RTC. I.e. inbetween it working and not working, did you reload / restart the executable, or did you wander about the dungeon and suddenly it stopped working?
Sophia wrote:It uses the default wallset, though, so I'd think the magic map would just show up using the default, like it always did.
Yep - that's exactly what happens; the backwards incompatibility was only in the txt file - compiled RTC files weren't affected.
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Lunever
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Post by Lunever »

It was within the same session. If I'm lucky I still have a savegame from then on my other computer (my gf's computer), I'll have a look when I'll be there.
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Post by doomguard »

i started to play today. if i have questions i will ask :)
good to find the map.

greetings
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Post by beowuuf »

Draw a map too!
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Sophia
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Post by Sophia »

Also, make sure you're using RTC 0.37-- if you're not too far into it, restarting won't hurt as much. A more current one will probably introduce issues. I actually have no idea, but I've heard that things will mess up.
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Post by doomguard »

where i get this specific version? and how can i look wich version i have?
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beowuuf
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Post by beowuuf »

The download will actually say RTC_044 or something, and the version number should be on the brown borders as load up the dungeon select screen

If you type the file path into your browser and alter the filename to 37 then you can get the old version
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Post by doomguard »

where is the second saphire door? one i found near the elevator seat, but not a second, or takes the lock two keys and open another way?

meanwhile i found the blue dragon but don´t know what the next step is? is there a posibility to open the door at "projekt venom"?

found the chocolate lair, very funny, also the giggler bombs *g*

greetings
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Post by doomguard »

can anybody help about this riddle?
i found the scroll inside a niche inside an secret area:

one and one is one

two and one is none

what is three and two


something must be placed inside the niche i think, but i have no idea, what it is.
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Post by beowuuf »

If you activate the scroll in your hand, it gives ytou three answers as actions to answer the riddle with
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Post by doomguard »

thx for that (why is 2 the right souloution? mathematicially other will do the same, save and try will help ;) )
does anybody knows how to open the door next to "missing space here" a pit where the party stand in the air but things fall through?
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TheMormegil
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Post by TheMormegil »

Two is the right solution because (maybe :)) :
If you look at the numbers in binary and do logical and operation

01 & 01 = 01 (one and one equals one)
10 & 01 = 00 (two and one equals none)
11 & 10 = 10 (three and two equals two)
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Post by doomguard »

o.k. make sense. if you replace two with one and one and three with two and one there are other possibilities.

no idea for the "missing space"?
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Post by beowuuf »

The puzzle doens't ring a bell, sorry!
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Post by Sophia »

The theme of the "missing space" puzzle is that there are spaces where something should go, and you have to put the right object or whatever in place...

Most of the needed objects should be in that area already.
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Post by Gambit37 »

I thought I'd give this another go as I never finished it before. Do I still need to play it under RTC 0.37? I'm trying it under 0.49 and *strange* things are happening...
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Sophia
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Post by Sophia »

It depends on how strange.

Marginally strange things are just part of the design.
Really weird strange things are probably engine bugs. :P
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Post by Gambit37 »

Tha main issue is being attacked by monsters I can't even see, when they are behind walls but in my line of site. I seem to recall this problem before?
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Post by Sophia »

Yes, this has to do with some changes in the attack methods.

Use 0.37. ;)
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Post by Gambit37 »

Okey dokey, thanks.
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Duckman »

This dungeon can match the original ones easily! Reactor was very good, this one is INCREDIBLE!
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Adamo »

I downloaded SS_2_2 from the link in your first post in this thread, but RTC (v0.49) says it`s SS_2_1. What`s going on?
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Gambit37
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Gambit37 »

The version number wasn't updated. Plus you want to use RTC v0.37 to play it -- it'll do weird things in newer versions of RTC.
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Adamo »

ha! I didn`t knew where to find the oldest RTC, so I picked up a newest one. What are the weirdnesses? I haven`t noticed any.
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Gambit37
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Gambit37 »

Read back up this thread...
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Adamo »

ooh, ok , thanx Gambit!
Though I haven`t noticed any weird things, except for the red scorpions attacking me from a distance!!!
But... where can I get old RTC v0.37? Also, if I find it, can I play old saves *(those saved in RTC 0.49)?
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by beowuuf »

I put the way to get old engines up in the liost of dungeons thread

You probably can't play newer saves under old engines
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by Adamo »

Thanx Beo!
But under RTC v0.39 it still says it`s SS v.2.1, not 2.2 ! Maybe Sophia gave the bad link?
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Re: (RTC) New Dungeon! Surgical Strike (2.2)

Post by beowuuf »

As Gambit said, the version number encoded in the text file was not updated. The file is v2.2, it's just labelled interanlly as 2.1. It' doesn't matter what engine you run it under, the labelling stays the same. You should have the correct version.
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