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Amiga Sprite Restoration Project

Posted: Mon Oct 17, 2005 5:23 pm
by Gambit37
(Split from the Captive thread)

Aah, you clearly not familiar with the Amiga Sprite Restoration Project!

Posted: Mon Oct 17, 2005 6:29 pm
by PaulH
Oh my. What a page! I am gonna spend hours here! New DM dungeon will see some old faves lurking for sure!

Nice one Gambit.

Posted: Mon Oct 17, 2005 8:16 pm
by DragonsLover
Sweeeet! :mrgreen:

Thanks! But, all the graphics aren't there. Also, I want the program able to rip these images. I've seen on the ASRP topic that Tomcat has the program. I suppose that I should email to him or can I find it somewhere?

Posted: Mon Oct 17, 2005 9:27 pm
by Gambit37
You can get the tool from here:

http://retrospec.sgn.net/game-overview.php?link=gfxrip

Yes, the ripped sprites are not yet available -- have a look at the thread I started called "Where are all the sprites" on that forum...

Posted: Mon Oct 17, 2005 9:39 pm
by Gambit37
Check out the other forums on the EAB site - the sprite project is just one tiny part of a massive community. I can't believe the nostalgia I've been feeling the last few days since I found it.

Bloody fantastic stuff!

I've been trying the Graphics Ripper on Knightmare but so far have nothing useful. I need a bit of help I think, it's a confusing tool...

Posted: Mon Oct 17, 2005 10:43 pm
by Guest
Thanks a lot! You're the best! ;)

Let's hope that it can rips animations too (or I suppose it rips the frames of the animations?).

Posted: Mon Oct 17, 2005 10:44 pm
by DragonsLover
Wop! Sorry, I wasn't logged in! :D

Posted: Tue Oct 18, 2005 1:16 am
by PaulH
The graphics I found in the actual 'captive' thread were very useful. Thought the site is a little confusing at first

Posted: Tue Oct 18, 2005 4:10 am
by cowsmanaut
would be nice to see the ripped images from the shadow of the beast games :)

moo

Posted: Tue Oct 18, 2005 9:58 am
by Gambit37
The site is terribly very confusing, and the project doesn't seem to be very well organised. But hey, it's great fun.

There is one thread per game and if they have attachments on them, then the game isn't fully ripped yet. Once everything is ripped for a game, the attachments are removed, placed in the Zone (*) and then taken to be added to some forthcoming database/website which lots of people discuss but no-one has yet seen.

Persoanlly, I'd have done it the other way -- get the database and website sorted first, then add the games.

* The Zone is a free download area where people post their files, but files only last a few days before dropping off the list and being replaced by new ones.

Posted: Tue Oct 18, 2005 9:59 am
by Gambit37
BTW, the Captive images are a bit wrong -- the palette is messed up slightly so reds and blues aren't quite right.

Posted: Thu Feb 23, 2006 12:30 am
by Gambit37
Bippym re-ripped all the Captive and Knightmare graphics directly from the disk images. Now have correct colours (more or less) and stuff. It's all freaking awesome:

http://eab.abime.net/showthread.php?t=21923
http://eab.abime.net/showthread.php?t=18136

He's my new best friend.

Posted: Thu Feb 23, 2006 12:45 am
by PaulH
Wow! This is amazing stuff.

Posted: Thu Feb 23, 2006 5:07 pm
by Suule
Rippable hired guns sprites and wallsets??? Wow...

Posted: Thu Feb 23, 2006 5:54 pm
by PaulH
Also the graphics from Wizardry 6, 7 and 8 (Bane and Crusaders) can easily be extracted using an editor.

http://www.iosphere.net/~eric/wizardry/

This is a very powerful tool for fans of these games

Posted: Thu Feb 23, 2006 6:25 pm
by Suule
I already know about this editor... I have the Wizardry 6-7-8 'trilogy' (Well I consider it a trilogy since the storylines are tied one to another... )

Posted: Sat Feb 25, 2006 3:26 pm
by Gambit37
Just so you all know and don't go and do the same things yourselves, I'm putting together some usable spritesheets for Captive and Knightmare with the base creatures combined together correctly (they are cut up oddly across the rip sheets).

I'll post em somewhere and you clever people can stick them in CSBWin dungeons or whatever...

Posted: Sun Feb 26, 2006 9:15 pm
by PaulH
Nice one Gambit, will save me piddling about

Posted: Sun Feb 26, 2006 9:17 pm
by Gambit37
Actually, this'll take much longer than expected due to the fact there are lots of little pieces for the facial and hand animations. I'll post em up on an ad-hoc basis, sometime...uh...soon.

Posted: Sun Feb 26, 2006 9:19 pm
by PaulH
hehe, yes, you have run into the wall I was facing. Maybe you could start with that nice looking floating knight?! Dunno if my computer can handle this sort of image editing...

Posted: Sat Mar 04, 2006 8:01 pm
by Selur
very nice ... well i've just decided to register on it :)

Posted: Sat Mar 04, 2006 8:16 pm
by Selur
btw:
PaulH how can I extract walls and walls-addons by "Cosmic Forge" editor ?

Posted: Sun Mar 05, 2006 4:48 pm
by PaulH
Once you have loaded the gamefile into the editor, just follow the GUI: you can access all the graphics and save them as bitmaps

Posted: Sun Mar 05, 2006 4:57 pm
by Gambit37
Anything worthwhile in those Wizardry images? I only played a little of Bane years ago and don't recall the graphics being that great...

Posted: Sun Mar 05, 2006 5:09 pm
by PaulH
Bane isn't too hot, though a few of the monsters were worth having. Crusaders (wiz 7 and 8) much better

Posted: Fri Feb 09, 2007 3:39 am
by Adamo
bumped! interesting stuff on that Amiga restoration project.
Knightmare stuff etc.

Re: Amiga Sprite Restoration Project

Posted: Tue Apr 21, 2009 2:33 pm
by Erik Bauer
Has anybody tried to rip out Evil's doom gfx?