Amiga Sprite Restoration Project

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Gambit37
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Amiga Sprite Restoration Project

Post by Gambit37 »

(Split from the Captive thread)

Aah, you clearly not familiar with the Amiga Sprite Restoration Project!
Last edited by Gambit37 on Mon Oct 17, 2005 9:35 pm, edited 1 time in total.
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PaulH
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Post by PaulH »

Oh my. What a page! I am gonna spend hours here! New DM dungeon will see some old faves lurking for sure!

Nice one Gambit.
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Post by DragonsLover »

Sweeeet! :mrgreen:

Thanks! But, all the graphics aren't there. Also, I want the program able to rip these images. I've seen on the ASRP topic that Tomcat has the program. I suppose that I should email to him or can I find it somewhere?
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Post by Gambit37 »

You can get the tool from here:

http://retrospec.sgn.net/game-overview.php?link=gfxrip

Yes, the ripped sprites are not yet available -- have a look at the thread I started called "Where are all the sprites" on that forum...
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Post by Gambit37 »

Check out the other forums on the EAB site - the sprite project is just one tiny part of a massive community. I can't believe the nostalgia I've been feeling the last few days since I found it.

Bloody fantastic stuff!

I've been trying the Graphics Ripper on Knightmare but so far have nothing useful. I need a bit of help I think, it's a confusing tool...
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Post by Guest »

Thanks a lot! You're the best! ;)

Let's hope that it can rips animations too (or I suppose it rips the frames of the animations?).
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Post by DragonsLover »

Wop! Sorry, I wasn't logged in! :D
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Post by PaulH »

The graphics I found in the actual 'captive' thread were very useful. Thought the site is a little confusing at first
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Post by cowsmanaut »

would be nice to see the ripped images from the shadow of the beast games :)

moo
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Post by Gambit37 »

The site is terribly very confusing, and the project doesn't seem to be very well organised. But hey, it's great fun.

There is one thread per game and if they have attachments on them, then the game isn't fully ripped yet. Once everything is ripped for a game, the attachments are removed, placed in the Zone (*) and then taken to be added to some forthcoming database/website which lots of people discuss but no-one has yet seen.

Persoanlly, I'd have done it the other way -- get the database and website sorted first, then add the games.

* The Zone is a free download area where people post their files, but files only last a few days before dropping off the list and being replaced by new ones.
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Post by Gambit37 »

BTW, the Captive images are a bit wrong -- the palette is messed up slightly so reds and blues aren't quite right.
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Post by Gambit37 »

Bippym re-ripped all the Captive and Knightmare graphics directly from the disk images. Now have correct colours (more or less) and stuff. It's all freaking awesome:

http://eab.abime.net/showthread.php?t=21923
http://eab.abime.net/showthread.php?t=18136

He's my new best friend.
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Post by PaulH »

Wow! This is amazing stuff.
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Post by Suule »

Rippable hired guns sprites and wallsets??? Wow...
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Post by PaulH »

Also the graphics from Wizardry 6, 7 and 8 (Bane and Crusaders) can easily be extracted using an editor.

http://www.iosphere.net/~eric/wizardry/

This is a very powerful tool for fans of these games
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Post by Suule »

I already know about this editor... I have the Wizardry 6-7-8 'trilogy' (Well I consider it a trilogy since the storylines are tied one to another... )
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Post by Gambit37 »

Just so you all know and don't go and do the same things yourselves, I'm putting together some usable spritesheets for Captive and Knightmare with the base creatures combined together correctly (they are cut up oddly across the rip sheets).

I'll post em somewhere and you clever people can stick them in CSBWin dungeons or whatever...
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Post by PaulH »

Nice one Gambit, will save me piddling about
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Post by Gambit37 »

Actually, this'll take much longer than expected due to the fact there are lots of little pieces for the facial and hand animations. I'll post em up on an ad-hoc basis, sometime...uh...soon.
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Post by PaulH »

hehe, yes, you have run into the wall I was facing. Maybe you could start with that nice looking floating knight?! Dunno if my computer can handle this sort of image editing...
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Post by Selur »

very nice ... well i've just decided to register on it :)
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Post by Selur »

btw:
PaulH how can I extract walls and walls-addons by "Cosmic Forge" editor ?
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Post by PaulH »

Once you have loaded the gamefile into the editor, just follow the GUI: you can access all the graphics and save them as bitmaps
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Post by Gambit37 »

Anything worthwhile in those Wizardry images? I only played a little of Bane years ago and don't recall the graphics being that great...
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Post by PaulH »

Bane isn't too hot, though a few of the monsters were worth having. Crusaders (wiz 7 and 8) much better
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Post by Adamo »

bumped! interesting stuff on that Amiga restoration project.
Knightmare stuff etc.
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Re: Amiga Sprite Restoration Project

Post by Erik Bauer »

Has anybody tried to rip out Evil's doom gfx?
Don't let a closed door stop you
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