Ninja leveling by throwing
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Ninja leveling by throwing
I have unpacked dm and started a new game. At the first stairs I tried throwing knives against the stairs to train ninja levels - it took 16 throws to reach Neophyte, another 16 to Novice, then 32 to Apprentice and 64 to Journeyman. Then I started another party, maybe doing some saves with the previous one, and it took 64 throws just to reach Neophyte. I unpacked dm again and started from scrach, it was ok - 16, 16, 32, 64 and I stopped. Later, with this party after a couple of saves and loads I did about 270 throws with no result. Did anybody encountered this?
Why? We've played the games to death so much that surely the unknown, and having to be back at l;evel 1, is much more fun and challenging than starting every dungeon knowing you need to stand beside a stairwell for thirty minutes nefore you go down a level, and then just blowing through carefully balanced puzzles and traps?
Lol, it just becaoms a bug bear of mine when people train and then complain : ) Yeah, training as you play the game is fine - war cry with a charatcer as you fight, punch when you could chop, have a mana giving device in a charatcer's hand and keep throwing spells as you move around, it's all good! I just feel when you sit around for ages building stuff up, it's gone a bit far </rant>
Basically you will need a certain amount of XP per level, and the requirements doubles for each level above
I think it is 500 neophyte, 1000 novice, (so 16 throws = roughly 500 xcp then) 200 apprentice, etc
Also though, each level has a certain multiplier - so if you retreated back up to the Hall of champions to resume your throwing say, you would find it much, much slower than on the next level
Don't know if there is anything in the code that stops certan actions being as affective in later levels...nothing PaulS or anyone else has pointed out yet. Be interesting and cool if so - swinging a sword shouldn't be good training for a middle range fighter, pushing themselves with melee etc should be the way to go, etc
I think it is 500 neophyte, 1000 novice, (so 16 throws = roughly 500 xcp then) 200 apprentice, etc
Also though, each level has a certain multiplier - so if you retreated back up to the Hall of champions to resume your throwing say, you would find it much, much slower than on the next level
Don't know if there is anything in the code that stops certan actions being as affective in later levels...nothing PaulS or anyone else has pointed out yet. Be interesting and cool if so - swinging a sword shouldn't be good training for a middle range fighter, pushing themselves with melee etc should be the way to go, etc