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EDIT: ohohoh... just got 0.35 ! people can start using RTCWM
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Moderator: George Gilbert
OK, I've now added the support required for this.George Gilbert wrote:For what it's worth, the stairs are a right royal pain in the wotsit for the RTC (and presumably DM / CSB) engines - I'm not surprised you're having problems too!
The key point is that the engines are not designed to show objects differently depending on what angle you see them from. For example, a statue will look exactly the same when viewed from the north, south, east or west. DM / CSB got around this by not having any objects in them that looked different from different angles (everything has four-fold symmetry, like the pits / grates etc, or is too small for anyone to really notice, like puddles / cracks).
Stairs however *are* different depending on what direction you view them (side on is different from front on) and so the dual bitmaps trick the engine into working. If you have a long hard think about it, you should be able to see how it works - it only does so because walls are *always* surrounded by walls on 3 sides!
Really, the engine should handle this properly and be able to display different bitmaps for objects depending on which direction your party is viewing them from. That way you won't have to splice bitmaps together and can specify them separately. You'll then also be able to have "proper" asymmetrical objects in the dungeon - one for RTC V0.36 methinks...
Here's an example :Some "SIDE" bitmaps are a mix of two different views.
- stairsup_side1
stairsup_side2
stairsdown_side1
stairsdown_side2
pit_side0
ceiling_side0
5) About this 'Save all' feature, you must take light into consideration. It will be the same for all objects. Personally, i increase fog distance when i want to save stairs_up bitmap.Note : "Main/Alt" button is also enabled for DOORFRAME but you don't need to save an alternate version.
Hmm, I will try to get some time this afternoon or tomorrow to try to reproduce this. I just remember that when I plugged everything into RTC, the results had those offsets.linflas wrote:1) Strange... I get the correct values in "custom.txt" when running RTCWM and just clicking on 'Generate RTC code' button. I can't find how you got these values![]()
i just made a test and conclude that we will need 4 new flooritems instead of 2 : this mean that people will have to be aware of stairs direction (up/down) AND orientation (ns/ew) !George Gilbert wrote:... now you can specify different bitmaps depending on the orientation of the party relative to the stairs.
Yes, that's right, although you don't need any more bitmaps (because the n/s bitmaps for the n/s stairs are identical to the e/w bitmaps for the e/w stairs and so on).linflas wrote:i just made a test and conclude that we will need 4 new flooritems instead of 2 : this mean that people will have to be aware of stairs direction (up/down) AND orientation (ns/ew) !George Gilbert wrote:... now you can specify different bitmaps depending on the orientation of the party relative to the stairs.
Fair enough - just pointing out what's possible!linflas wrote:i don't know for other people but i prefer the original solution.