Page 1 of 17

[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]

Posted: Thu Mar 02, 2006 5:26 am
by Zyx
Version: WIP008
Platform: CSBWin
Author: Benjamin Prieu (a.k.a Zyx)
Email address: bprieu@gmail.com
Date published: 2009, March 28
Date last updated: 2017, December 10

Story:
Upon decision of the Council,
you have been chosen, Sorcerer, to fulfill an important mission: to save our undercity.

As you know, Sorcerer, our town is built at the feet of the very mountain of the Heroes. Once a dwarven fortress, it was built and rebuilt dozens of times, though never defeated. But now the enemy comes from within. An expedition must be sent into the fortress, and the best would be its own dwellers. For the Council has decided to revive the Ancient Guilds, and you, Sorcerer, are the One who will choose which members are to be given life anew.
The magic of the Council won't afford more than four heroes...Council's orders... you’ll understand, Sorcerer, that old people, specially dead leaders, must make way for the young, living ones.
You will be presented to four guides. Each one has the key for the Ancient Guilds. You won't find any entrance if you don't pick at least one guide, Sorcerer. Choose well, as the Gift of Life alters the Loom of Destiny.
Learn our glorious past from the annals of the Guilds to make an accurate choice.

The Council of Laelith

Aim:
Several paths and endings are possible. You'll have to discover them. It will take you weeks or months to explore everything.

Notes:
Screenshots
Image Image

HELP:
The in-game Oracle will give you hints.
A mysterious cartographer drew maps of the levels. If you find one of them, consult it here.
Use the wiki. You are welcome to collaborate any information you discover during your adventures in the dungeon.

Check the old competition!

Instructions:
Double-click the .bat file that matches best your screen resolution.

History:
Read the file 'Docs\Version_history.txt' in the archive to view the full version history. Version numbering is nonintuitive so here are all Conflux version numbers in reverse chronological order (newest version listed first):

WIP 008
WIP 007
WIP 006
WIP 005
WIP 004
WIP 003
WIP 002
WIP 001 All the files are unencrypted.
V3.5 beta 8
V3.5 beta 7
V3.5 beta 6
V3.5 beta 5
V3.5 beta 4
V3.5 beta 3
V3.5 beta 2
V3.5 beta 1
V3bugfix V
V3bugfix IV
V3bugfix III
V3bugfix II
V3bugfix I
V3Competition
V3k
V3j
V3i
V3h
V3g
V3f
V3e
V3d
V3c
V3b
V3a: THE RELEASE!
V3 beta: b to e Playtesters: Beowuuf, Trantor, Ian, PitD
V3 beta a playtest version for Trantor and Suule
V2.k
V2.j
V2.i
V2.h
V2.g The official release!
V2.a to 2.f Playtesting versions
V2.0 Graphics.dat edited!
V1.31
V1.3
V1.2 Switched to CSBuild
V1.11
V1.1 Switched to Dmbuiler
V1.0 - Made with DMute

Hints and comments:
http://www.dungeon-master.com/forum/vie ... 31&t=24512

Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)

Posted: Thu Mar 02, 2006 7:48 am
by linflas
first impression : wooooahhhh !! love the ambience sounds and new bitmaps ! but i still die very quickly.. ;)

Conflux III: the undercity

Posted: Thu Mar 02, 2006 8:32 am
by stewy
Nice, get ya hooked right of the git go. ZYX, love the bag-chests

Posted: Thu Mar 02, 2006 1:15 pm
by Gambit37
Damn! Now I really will have no life for the next few months...

Nice one, (about bloody time too!) ;-)

Posted: Thu Mar 02, 2006 2:48 pm
by megar
OH MY GOD !!

I dit not finish Conflux II yet !!
Should I start over, I don't know... Maybe hehe !!

Posted: Thu Mar 02, 2006 4:02 pm
by beowuuf
Yes, start over

Posted: Thu Mar 02, 2006 4:18 pm
by Trantor
Definitely start over. Conflux III has incredibly many new features. Congratulations on finally releasing it Zyx!

Posted: Thu Mar 02, 2006 7:49 pm
by Des
Oh yes baby! Well done Zyx and all his helpers.

I get a dialogue box at the start saying "Excessive DSA activity - this is your final warning!" - I take it this is benign?

Posted: Thu Mar 02, 2006 7:59 pm
by Sophia
It's just the CSBwin engine telling us what we all already knew. :wink:

Posted: Thu Mar 02, 2006 8:04 pm
by beowuuf
Yes, totally benign

Posted: Thu Mar 02, 2006 8:51 pm
by Adamo
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :!: :!: :!: what more can I say ?
let`s play it!! 8)

Posted: Fri Mar 03, 2006 9:37 am
by Gambit37
Cool! Had a very quick look at this and it's a massive step up from the last version with all the new imagery. I noticed a fair bit of stuff from the ZIP file I provided, so nice to see that it was useful!

I noticed some oddness though. Some creatures remained still and I could attack them easily (the weird crawly things in the food stores for example). Also in the food stores rats have a very horrible palette.

Sounds are great - I have jumped more than once! Ambienec is cool too. I am credited with providing sounds, but I don't recall that! Which ones?

Posted: Fri Mar 03, 2006 10:35 am
by linflas
same for me, which ones ? ( and the small/big rats idea too ;) )

Posted: Fri Mar 03, 2006 3:16 pm
by Zyx
Shambling mounts, screamers, and caterpillars are amost vegetative creatures, they should pose no threat. They're extremely slow and make few damage.
Same for trees and alike.

For the rat palette: fixed for next update.

The sounds:
Gambit, you provided the original DM sounds with less noise and a slight echo, maybe some others sounds too? I can't remember...
Linflas, I don't remember either, you'll have to play until you find them :)
I know I wanted to take the buzz sounds of your wasps, but at the end, I didn't.
But yes I did stole your idea for the rats: )


As for the excessive DSA warning, next CSBwin version should tolerate a little more before displaying such a message, which only means that the game may become slow.

Posted: Fri Mar 03, 2006 4:14 pm
by linflas
ok, i must stay alive then ;) btw, i really like the way sound differs when you hit or miss a monster !

Posted: Sat Mar 04, 2006 2:22 am
by rain`
Conflux III comes out just after talk of 'another competition' thread? What? Well, I think I better beat this first before going into competitions, but Zyx is going to have to host one! =]

Posted: Sat Mar 04, 2006 2:41 am
by Zyx
no problem about hosting one, I'll just wait a little for you to get used with the first levels, and to report any major bug.

Posted: Sat Mar 04, 2006 3:58 pm
by megar
Just to tell everybody here to tick "Volume->Quarter" and "Volume->Attempt to use Direct X" otherwise the sound of Conflux III does not work at all !
Also I attached my config.txt, for french keyboard layout. Maybe it will help some users. Download it here.


All those sounds,graphics, new monsters, riddles are incredible ! Thank you for all the authors of Conflux III !

Posted: Sat Mar 04, 2006 4:31 pm
by Paul Stevens
otherwise the sound of Conflux III does not work at all
I think Zyx tried to set all of this in the batch
files he provided. At any rate, it worked for
me.

Did you use the batch files to start the game?

Posted: Sat Mar 04, 2006 4:53 pm
by beowuuf
I must admit I don't becuase they all start full screen - I always just set the volume manually when I start using the prog

Posted: Sat Mar 04, 2006 6:31 pm
by Gambit37
I'm using the batch files and they work fine with setting the sound.

Posted: Sat Mar 04, 2006 7:33 pm
by megar
I don't either.
I just hate the fullscreen attribute, and did not see any difference between the presets. I prefer to use my "play-conflux IIIa.btm".
I wrote here just in case some people who don't use the preset wonder why the sound isn't working. It may helps as the sounds are incredible !!

Posted: Sat Mar 04, 2006 7:53 pm
by Gambit37
Weird that you guys don't use full screen! It's the best way to play as your completely absorbed and nothing else is windowing about in the background.

Oh, I just remembered, I had to edit the batch files for fullscreen to work properly: the default ones just stick the window in the top left corner at a small size and leave everything else black.

Zyx, you need to add SIZE=EXTRALARGE before SIZE=FULL for it to work properly. (You need BOTH in the file)

Posted: Sat Mar 04, 2006 7:57 pm
by linflas
*OT warning*

i hate fullscreen too... i play RTC and CSBwin in 640x400 windowed... at work :)

Posted: Sat Mar 04, 2006 8:29 pm
by Paul Stevens
I never use FullScreen. When I tried the batch file
it took me some time to figure out how to stop the
the thing without menus. :-)

People certainly are different. I guess that's why
they are forever fighting.

Posted: Sat Mar 04, 2006 10:07 pm
by Zyx
Version b.

I added a batch file for a windowed CSBwin, with the directx option.
I added the SIZE=EXTRALARGE, verylarge, large, small for each resolution.

Posted: Sat Mar 04, 2006 10:32 pm
by beowuuf
Have only the batch files changed?

Posted: Sat Mar 04, 2006 11:33 pm
by Zyx
I fixed the rats in the wrong level too.

Posted: Sun Mar 05, 2006 1:01 am
by rain`
Hahaha, I just ate a zen egg, gotta love DSA's... grrr! Now im gonna try to eat everything hahaha..

/me eats his sword.

Posted: Sun Mar 05, 2006 1:42 am
by Suule
Try eating snapdragons or mushrooms. Trippy!