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Deconstruction of spell mechanics

Posted: Tue Mar 28, 2006 11:11 pm
by Sophia
Objects are quite editable now (hooray!) but spells still aren't. Fortunately, they seem to be simpler. I propose the following general editable traits, which should be able to reflect all existing spells as well as create some interesting new ones:

Action upon exploding (already in, I'm just listing this for completeness)

Expiration time (objects have it, why not spells?)
Action upon expiring (for the same reason)

Object Trigger (FLOORITEM_DOORBUTTON for zo, NULL for everything else)

Fire Damage (for fireballs, and possibly lightning?)
Magic Damage (affected by anti-magic, not anti-fire-- does ven use this?)
Poison Damage (definitely needed for ven spells)
Blunt Damage (0 for all DM spells, but wouldn't have to be)
Sharp Damage (same as above)

Strikes Nonmaterials? (yes for desew, no for everything else, by default)

Posted: Mon Jun 26, 2006 8:19 am
by Daecon
That would be pretty cool. You could create lots of custom spells from being able to edit exactly what damage they cause.

Now there's the Smite damage variable as well, you can give Priests some... "HOLY $#!^"

*snort*

Posted: Tue Jun 27, 2006 12:30 am
by Des
I found the Smite action appealing too and placed a Mace of Smiting in Angel's Egg 1.2. In keeping with the theme when the Smite action is activated (priest must be Expert and it drains lots of mana and has slow recovery) there is an extended thunderbolt sound sampled from an old Black Sabbath album :)

Posted: Tue Jun 27, 2006 12:34 am
by Lunever
From what album exactly?

Posted: Tue Jun 27, 2006 8:44 pm
by Des
The track is Black Sabbath from the album Black Sabbath (debut in 1970). The introduction features rain, thunder and a tolling bell for 35 seconds before the unmistakeable doom-laden guitar riff starts, closely followed by Ozzy's cheery words depicting satanic conjuration and terror.

Posted: Tue Jun 27, 2006 9:09 pm
by Lunever
Right. While Ozzy has been vital at times for Black Sabbath, I have bought only all the albums with Tony Martin as a singer. At least he truly has a voice, on contrary to Ozzy. Ronny James Dio has been quite good also, but in regard to Black Sabbath I'm absolutely with Tony Martin.

Posted: Tue Jun 27, 2006 11:21 pm
by Des
The Tony Martin stuff (e.g. Headless Cross) is quite good but IMHO the 70s Ozzy material is the best by miles. I recommend this compilation CD http://www.amazon.de/exec/obidos/ASIN/B ... 1151442434

(getting a bit OT here)

Posted: Tue Jun 27, 2006 11:30 pm
by Lunever
You're right, we're getting off-topic (but of course you are not right about Black Sabbath ;-) Ozzy just can't sing).

Back on-topic again: Making spells easier to edit/create would be good of course.

Posted: Tue Jun 27, 2006 11:36 pm
by beowuuf
Hmm, this is a three month old post - this is all pretty doable now isn't it? Spell bolts have a lifetime i think, or will generate actions with a lifetime, all the damge items are now actions....

ANything missing?

Posted: Wed Jun 28, 2006 1:10 am
by Lunever
Oh right, I didn't notice that due to Des' recent reply, and it's one of the few posts where GG hasn't posted some "Done"-reply. But if it's already doable that way, fine!

Posted: Sun Aug 13, 2006 4:17 am
by Tonari
I agree with this idea.
I want to make a wide-ranging attack with arms by practicing the magic of a physical attack.

Posted: Mon Aug 14, 2006 5:31 am
by billgus
The Fantasy Trip had a Magic Fist spell - plus Fireball and Lightning. It was fast and invisible in TFT. For RTC, maybe take a rock and recolor it. It would use Blunt Damage.

Or maybe a icicle? It would use Sharp damage.

And I think someone created a Snowball in one of the example dungeons.

Posted: Wed Aug 16, 2006 7:00 pm
by Sophia
beowuuf wrote:ANything missing?
The damage type of spells still can't be changed.

Re: Deconstruction of spell mechanics

Posted: Sun Dec 12, 2010 10:02 pm
by Gambit37
For what it's worth, I'm bumping this thread :)