Palette for quick placement of items in editor
Posted: Mon May 22, 2006 12:09 pm
Hi George,
Can I make a suggestion for the editor which I don't think would be hard to implement, would look very cool in the editor and would also make things a lot easier.
At the moment, to add something to a tile you right click and select edit - you have to do this for every tile you want to add something to. This is fine for editing the existing tiles but not very intuitive for quickly adding items to the dungeon. I'd like to suggest that, in addition to the current right-click edit menu, you could implement something along the lines of what you have in computer languages such as visual basic:
Have a floating palette on which all the basic floor icons are listed. All the user has to do is click one of the icons, say a door, and then start clicking on the map to place doors. Then he clicks on a "no sleep point" on the palette and starts clicking on the map to place "no sleep points", etc. If the palette would be too big, you could group things together - the user clicks the door icon on the palette and a sub menu pops up listing types of doors to choose from.
This would be a lot easier to use than having to right click and edit every square in a big area - much easier just to click "door" once and then start clicking away on the map.
Items placed by clicking would, of course, be simply added to existing items on the tile and the user would still have to right-click edit to change the order of items or orientation - although it would be really cool to have a compass button on the palette which selected the default orientation of each new click until changed.
Can I make a suggestion for the editor which I don't think would be hard to implement, would look very cool in the editor and would also make things a lot easier.
At the moment, to add something to a tile you right click and select edit - you have to do this for every tile you want to add something to. This is fine for editing the existing tiles but not very intuitive for quickly adding items to the dungeon. I'd like to suggest that, in addition to the current right-click edit menu, you could implement something along the lines of what you have in computer languages such as visual basic:
Have a floating palette on which all the basic floor icons are listed. All the user has to do is click one of the icons, say a door, and then start clicking on the map to place doors. Then he clicks on a "no sleep point" on the palette and starts clicking on the map to place "no sleep points", etc. If the palette would be too big, you could group things together - the user clicks the door icon on the palette and a sub menu pops up listing types of doors to choose from.
This would be a lot easier to use than having to right click and edit every square in a big area - much easier just to click "door" once and then start clicking away on the map.
Items placed by clicking would, of course, be simply added to existing items on the tile and the user would still have to right-click edit to change the order of items or orientation - although it would be really cool to have a compass button on the palette which selected the default orientation of each new click until changed.