[Fixed for V0.41] Selling a full quiver.

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Daecon
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Posts: 329
Joined: Tue May 16, 2006 1:56 pm
Location: Upper Hutt, New Zealand

[Fixed for V0.41] Selling a full quiver.

Post by Daecon »

I tried selling a quiver that was full of normal arrows and the game crashed. I didn't really know what to expect, but I wasn't expecting that... I really should learn to save my game more often. :roll:

RTC (V0.40) Diagnostic file - Mon Jun 26 00:05:06 2006

Error:
an access violation exception.

Stack Dump:
RTCModule.GetStockOnShopCounter(pointer 0x0212716C, bool TRUE);
RTC.TriggerItemInvisible(int 2226, int 1);
RTC.EmptyTriggerQueue();
RTC.UpdateDungeon();
RTC.ProgStateInDungeon();
RTC.DoFrame(int 50);
RTC.WinMain();
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George Gilbert
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Post by George Gilbert »

Fixed for V0.41.

(BTW - the correct behaviour is that everything that can get sold on the table does get sold; any items that aren't accepted by the shop are removed from the container and returned to you).
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