..."the shop mechanics seem to work erfectly right down to the putting your coin box on the table and getting it accepted for buying!
!"
Unfortunately it doesn't let you haggle .
[Fixed for V0.41] No haggling in DMII shops
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- Ameena
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[Fixed for V0.41] No haggling in DMII shops
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
- George Gilbert
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- George Gilbert
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That's for me to know and you to find out
You wouldn't expect a real trader to tell you how he works out what price they'd accept from you, would you?
All you need to know from a players point of view it works the same way as described by the DMII guide / handbook / walkthroughs etc etc (i.e. place a sum of money on the table that's less than the advertised price and you may or may not get a deal).
All you need to know from a dungeon designers point of view is that there's a new parameter for SHOP_STOCK, which is the absolute minimum acceptable value for the trader (which they're very unlikely to accept, but theoretically might); they'll do the rest.
You wouldn't expect a real trader to tell you how he works out what price they'd accept from you, would you?
All you need to know from a players point of view it works the same way as described by the DMII guide / handbook / walkthroughs etc etc (i.e. place a sum of money on the table that's less than the advertised price and you may or may not get a deal).
All you need to know from a dungeon designers point of view is that there's a new parameter for SHOP_STOCK, which is the absolute minimum acceptable value for the trader (which they're very unlikely to accept, but theoretically might); they'll do the rest.