[Fixed for V0.42] EDITOR: Default object is NONE not NULL

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
Sophia
Concise and Honest
Posts: 4240
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

[Fixed for V0.42] EDITOR: Default object is NONE not NULL

Post by Sophia »

The default target for convert actions in cloned objects (and possibly other places) is NONE. The Editor doesn't like this, and complains that a second object is not needed-- I guess it should be NULL.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Hmmm - can't reproduce this. Can you give me a more exact example (e.g. a series of things to click on in the editor from startup until the problem is seen).
User avatar
Sophia
Concise and Honest
Posts: 4240
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

Sure.

New
Create New Objects
Weapons
SWORD_SWORD
Clone
Convert

Then Object 1 and Object 2 will be NONE. Specify an action that doesn't require any objects (I used ACTION_CLIMB_UP) and the editor will complain.
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

Ah right, I see (it doesn't occur for all cloned objects).

Now fixed for V0.42

BTW - the problem is only visible in the editor (it doesn't effect the game in any way).
Post Reply