[Custom dungeon] Forest of Doom [RTC] [Linflas] (discontinued)
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- Gambit37
- Should eat more pies
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This is absolutely bloody awesome! I am so pleased to see such an effort made on the visuals and sound as this is the aspect of RTC that always interested me the most and you've made an incredibly detailed and rich environment. I love how you've blended all the various trees, bushes and plants together -- it must have taken a lot of working out!
The sky and fogging effects are excellent too and create a great sense of depth and distance.
Love the haunting music that kicks in after you meet Yaztromo and are put back in the now dark forest.
My only criticism would be that the big boulders a little too regular and appear a bit out of place compared to everything else.
But wow, simply wow. Can't wait to see the next version!
The sky and fogging effects are excellent too and create a great sense of depth and distance.
Love the haunting music that kicks in after you meet Yaztromo and are put back in the now dark forest.
My only criticism would be that the big boulders a little too regular and appear a bit out of place compared to everything else.
But wow, simply wow. Can't wait to see the next version!
Man alive, this is very impressive-looking!
Well, that's made my mind up then - I'm sticking to retro, DM1!
I don't fancy my chances going up against anything this graphically rich.
Well, that's made my mind up then - I'm sticking to retro, DM1!
I don't fancy my chances going up against anything this graphically rich.
The stonework walls? Pristine. The floor? Level. The waterworks? Flowing. Central heating? The Dragon in the basement was grumpily heating the pipes. Lord Chaos consulted the blueprints again, looking for the bathroom. #playmygame!
- linflas
- My other avatar is gay
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get RTC at www.ragingmole.com/RTC
put the RTC file in Modules directory
run RTC and choose Forest of Doom
put the RTC file in Modules directory
run RTC and choose Forest of Doom
Ishar 3 should look that way, very good graphics & sound
But ofcourse its demo and you should hear few sugestions:
Dont change too quick scenery (into dark forest) remember ishar1, entire game got the same background (plus some different trees) and it was good. Just add more objects (more buildings, some water) and fix these stones (better replace it to bushes) Dark forest scenery look much better (probably because more objects and one fit to others)
I could play it for hours but i walk some 5-10 minutes and appear "here demo end" If its forest you dont need create dungon manually, just use random dungeon creation (i like this RTC option) Build some big forest several random maps filled with some monsters around (travell one level to other using unvisible teleport so it will look like one gigantic level)
Ofcourse it could be some dungeons around so i suggest made one big forest with many entrances to 3-5 level mini dungeons. Its Might & Magic style, i like it very.
Uh and i forgott tell about begining- start in heaven & resurect here heroes is very good original idea!
But ofcourse its demo and you should hear few sugestions:
Dont change too quick scenery (into dark forest) remember ishar1, entire game got the same background (plus some different trees) and it was good. Just add more objects (more buildings, some water) and fix these stones (better replace it to bushes) Dark forest scenery look much better (probably because more objects and one fit to others)
I could play it for hours but i walk some 5-10 minutes and appear "here demo end" If its forest you dont need create dungon manually, just use random dungeon creation (i like this RTC option) Build some big forest several random maps filled with some monsters around (travell one level to other using unvisible teleport so it will look like one gigantic level)
Ofcourse it could be some dungeons around so i suggest made one big forest with many entrances to 3-5 level mini dungeons. Its Might & Magic style, i like it very.
Uh and i forgott tell about begining- start in heaven & resurect here heroes is very good original idea!
- linflas
- My other avatar is gay
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Of course, the forest wallset looks better than the land because it's easier to fade black with a big shade value (150) than light grey. I fixed the stones as Gambit suggested already :
Bushes maybe are a better idea, but too "Ishar" imo.
About your random level suggestion, i'd say 'no' because i want to follow the original gamebook literally. The important parts, the important items from the original story will be in the game. Then, maybe i'll try to extend it a little but i don't want to make a pure 'hack-and-slash/get levels' forest..
Mini-levels are planned for some caverns, crypts, houses. Yaz's tower, which is a transition between the land and the forest, is one of them.
Bushes maybe are a better idea, but too "Ishar" imo.
About your random level suggestion, i'd say 'no' because i want to follow the original gamebook literally. The important parts, the important items from the original story will be in the game. Then, maybe i'll try to extend it a little but i don't want to make a pure 'hack-and-slash/get levels' forest..
Mini-levels are planned for some caverns, crypts, houses. Yaz's tower, which is a transition between the land and the forest, is one of them.
Understand that you want made adventure game based on some story, but risk is that it may be too linear.
Too many big rocks look unreal thats why i suggest replace it by bushes.
Also i found when i walk near dwarf and dont stop here he still talk something crazy to me when i was long away from him (game should freze when you get close to him)
Too many big rocks look unreal thats why i suggest replace it by bushes.
Also i found when i walk near dwarf and dont stop here he still talk something crazy to me when i was long away from him (game should freze when you get close to him)
I tried your demo Linflas. it is really beautifull!! Ishar-like style. BTW, how big (in tiles) is the outdoor area? (I couldn`t load your demo to the editor).
Keep up the great job !!!
Keep up the great job !!!
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- Gambit37
- Should eat more pies
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You're not supposed to. The whole point of the RTC format is that it's protected from this sort of thing. It protects the user's work and it prevents cheating.Adamo wrote:(I couldn`t load your demo to the editor).
If you ask nicely, Linflas might release the uncompiled source, but if I were him, I wouldn't!
if I was Linflas I wouldn`t publish an uncompiled source either!! As for my dungeon, except me, only two persons seen my dungeon (still in developement) unencrypted so far. I want it to be a secret forever. But that doesn`t mean I don`t like watching someone`s else work The ideal situation (for me!) was if I could see all the dungeons and no-one could see mine. I know its unfair but that`s the way I think. I was hoping that Linflas forgot to encrypt his dugeon or doesn`t care so I could see it...
But I don`t mind if Linflas wouldn`t show me an uncompiled source - moreover, I would ABSOLUTELY understand him !!!
But I don`t mind if Linflas wouldn`t show me an uncompiled source - moreover, I would ABSOLUTELY understand him !!!
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Gambit wrote:
not only that. There`s also an aspect of game toughness. If you can look in the editor, a game would be easier and, IMHO, loose some of its climate (if you know where to go, you won`t loose in the dungeon so easily). BTW - sometimes drawing maps by hand is a sort of fun - like revealing game`s secrets (ok, drawing maps for Conflux was quite masochistic work - I gave up quickly)It protects the user's work and it prevents cheating.
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- Trantor
- Duke of Banville
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I'd say that falls under "cheating".Adamo wrote:Gambit wrote:not only that. There`s also an aspect of game toughness. If you can look in the editor, a game would be easier and, IMHO, loose some of its climate (if you know where to go, you won`t loose in the dungeon so easily). BTW - sometimes drawing maps by hand is a sort of fun - like revealing game`s secrets (ok, drawing maps for Conflux was quite masochistic work - I gave up quickly)It protects the user's work and it prevents cheating.