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Editor: bidirectional links!

Posted: Thu Sep 21, 2006 8:28 pm
by Paradak
When in the editor, would it be possible to show both the "arrows pointing *FROM* a square and the arrows from *TO* that square?

This would help a LOT in seeing what is affected by what.

For example, let's say on level 2 I have a keyhole that opebns a door on level 3. When I select the keyhole on level two, I see that it links to the door. Alright. But when I select the door, I do not see the keyhole!

Things should be bidirectional, it would make for a much easier to use interface.

Posted: Fri Sep 22, 2006 6:47 pm
by Sophia
If this is put in, I would like to see it optional.

I can see the usefulness, at times, but in a complex dungeon which is already a mess of arrows I'd rather not have it.

Posted: Fri Sep 22, 2006 7:35 pm
by beowuuf
The curent arrows as is can be too messy for anything not too complex, bi-directional arrows at the same time would be a mess and make it unusuble

Certainly, as an option, i think 'see triggers' and you temporarily get a reverse arrow as long as you hover on that square, or somehting

Posted: Thu Oct 05, 2006 9:33 pm
by Paradak
Yes, exactly that!

An option to quickly select the viewing parameters:

4 simple checkboxes:

X Display Cause-And-Effect Arrows
.....X Only When Hovering
X Display Effect-From-Cause Arrows
.....X Only When Hovering

Posted: Tue Dec 02, 2008 5:58 am
by Lord_BoNes
I use the RTC editor quite a bit, I'd see this suggestion as useful, but only as an option like described in the above post.