Doom stuff to rip

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Adamo
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Doom stuff to rip

Post by Adamo »

Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
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ian_scho
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Post by ian_scho »

I get only this (a redirection):
http://www.panelmonkey.org/noleech.gif
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Gambit37
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Post by Gambit37 »

You need to copy the URLs and directly paste them into your browser.

I loved the Doom graphics. Amazing to think they actually made real models, painted them, photgraphed them in all the positions and scanned them in then touched them up.
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ian_scho
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Post by ian_scho »

Cheers, brings back memories.
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zoom
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Post by zoom »

nice stuff and info there Adamo and Gambit!
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ian_scho
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Post by ian_scho »

Yeah thanks for link, Adamo. Here is the index.

I can now hack the sheet into the format for a DMJava monster, but cant find any DOOM sound effects, which would be cool. I found the various music files (midi), though :P
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Gambit37
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Post by Gambit37 »

If you have a DOOM.WAD there are tons of utils that can extract the sounds.
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ian_scho
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Post by ian_scho »

Yeah I thought about that... But I'm lazy :P
When I have the time I'll let you know which one I used, assuming people are interested.
I only really wanted to see what a DOOM monster looks like in DM.
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linflas
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Post by linflas »

hexen monsters rock !
*rip mode on*
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Gambit37
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Post by Gambit37 »

Well, I've tried it and most of them look rubbish as they are too small -- increasing the resolution either makes them (a) blurry if you use interpolation or (b) too blocky. Trust me!
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Post by Gambit37 »

Last edited by Gambit37 on Wed Oct 11, 2006 2:15 pm, edited 1 time in total.
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Kelly
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Post by Kelly »

I've just added the "demon", from the link above into DMJava.
The result hasn't turned out to bad, and with a little work, can be made to look even better.

PM me your email and I'll send an ingame screenshot. :wink:

Edit:- That Alien Queen from Duke Nukem has potential as well.

Thanks for posting this link, it looks interesting.
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linflas
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Post by linflas »

Gambit37 wrote:Well, I've tried it and most of them look rubbish as they are too small -- increasing the resolution either makes them (a) blurry if you use interpolation or (b) too blocky. Trust me!
yep, i had a better look at them too.. but they can be very useful as basic bitmap for attitudes.

but i couldn't resist, i just cloned munchers to non-attacking monsters and used some "afrits" bitmaps for replacement. I didn't resize them and only added a shadow. They look like little demons in Oblivion ! now i just have to add the other views ! :D

Image

(ok, i admit that was an easy way to show another preview of FoD ;))
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Gambit37
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Post by Gambit37 »

Yeah, some of those little ones are cool -- I've experimented a lot with Hexen/Heretic images and *some* of them work OK.

Love the shot above -- getting excited. :D Forest of Doom was my favourite FF book, because it was the first one I played. Fond memories indeed!
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Kelly
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Post by Kelly »

http://www.wackyhq.com/fab/Sprites.html

There's a few more sprite sheets on this page too. Some Heretic ones, but not many...
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