Thoughts on a DM RTC update
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- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
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Thoughts on a DM RTC update
I've been tinkering with making a "high res" version of DM in the RTC engine on and off for a couple of years.
This would basically be improved graphics and the addition of music and ambient sounds.
In terms of ambience, having messed around with various ideas I kinda know now what works and what doesn't.
However, if given the choice, would you rather have each level:
1) Silent but with key pieces of music kicking in for appropriate actions/events, or
2) Looping background ambience with the occasional musical sting, or
3) Looping background ambience, no music
4) Looping background music, no ambience
???
This would basically be improved graphics and the addition of music and ambient sounds.
In terms of ambience, having messed around with various ideas I kinda know now what works and what doesn't.
However, if given the choice, would you rather have each level:
1) Silent but with key pieces of music kicking in for appropriate actions/events, or
2) Looping background ambience with the occasional musical sting, or
3) Looping background ambience, no music
4) Looping background music, no ambience
???
Last edited by Gambit37 on Wed Feb 14, 2007 11:15 am, edited 1 time in total.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
You can always do option 2) and release a no music and a no ambience version
Though I feel a totally silent dungeon with an occasional surge of music would be weird.
More ambience sounds would totally rock. I can already hear the crackings of the walls, sounds of water drops falling, distant echoes of foot steps... It would make the game frightening.
The coolest thing would be to hear what's happening downstairs and upstairs
Good luck for graphics thought, there's is really a lot to do in that area !
Though I feel a totally silent dungeon with an occasional surge of music would be weird.
More ambience sounds would totally rock. I can already hear the crackings of the walls, sounds of water drops falling, distant echoes of foot steps... It would make the game frightening.
The coolest thing would be to hear what's happening downstairs and upstairs
Good luck for graphics thought, there's is really a lot to do in that area !