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Thoughts on Upgrading JRE compatibility

Posted: Thu Sep 13, 2007 6:31 am
by danielshaefer
I thought I would throw out to the community at large the question of making Dungeon Master Java compatible with JRE 1.5 & even 1.6. I have DMJ currently running on Java 5 myself, however, with the upgrade (due to AWT library reorganization) any old maps and such (just maps not graphics) are not currently usable.

So the actual question is:

Who is interested in:
DMJ that would work with Java 1.5 or higher?
Would it be worth it even if old maps were no longer compatible?

(I ask these questions because I may be willing to spend the time to FIX the incompatibility if people would be interested in the upgrade but only with current maps carried over.)

Discuss.

Posted: Thu Sep 13, 2007 8:35 am
by ian_scho
I'm quite happy with version 1.4, but if the project is to 'live' and grow, it should really be updated to the newer frameworks.
I voted as "But my maps must work", but the author simply needs to specify which version of DMJava to run so maybe it's not so important after all....

Posted: Thu Oct 18, 2007 6:24 pm
by Kelly
Updating DMJ to a later version of Java would be extremely useful - especially for the graphical modifier.

It's something I always wanted to do, but lacked both time and knowledge. The modifications I have made were more simplier and understandable - hence the two addon packs.
I especially wanted to be able to animate within Java. In my addon packs I used 4 or 5 images, then linked them together with the actual DMJ editor via switches.

I would be more than happy to send you the source code I have modified - please PM me your email if your still interested.

As for compatibility, it might cause a problem for some, but I would be interested to see your ideas either way. The maps themselves can always be reworked if need be and would allow for further modifications to be under-taken.

All in all, it's a great idea. The more modifications made, the better the overall "feel" of DMJ.