DM2 suggestions
Posted: Thu Sep 27, 2007 8:36 pm
1) Right, geologically crystal regrowth within a couple of hours doesn't make any sense. But is that detail so important in a cosmology infused with magic, that it has to be deleted from the original FTL dungeon? I don't think so.
2) As far as I know, in some original FTL dm2 version there is a place near the axemen altar where meteor metal regrows. While this might METEORologically not make sense, even if you should decide not to have metal regrow, at least 1 piece of meteor metal should be lying around there.
3) While I accept that the RTC engine won't ever be able to emulate the 2-weapon-fighting of the original FTL-DM2, and many a regular wouldn't want it anyway, there is one aspect in this issue that might still be adressed: In original FTL-DM2 there were many suitable combinations of weapons held. I liked of course the max-damage combination of 2 voraces, or a vorax and a fire shield, but I also liked using vorax + blue steele or vorax + excymir or vorax + vorpal blade or excymir + vorpal blade or 2 vorpal blades very much. In RTC-DM2 there is not much useful aside the one and only standard, that is vorax + fireshield, because excymir and vorpal blade do not even grant their boni left-handed.
In DM1/CSB/RTCDM I don't care anymore since the rabbit's foot has been forced to the left-hand anyway, but in DM2 I find it annyoing.
4) Right, the current engine does not support a scout map/minion. But it does support the CSB map spells, and among them ZoIrNeta would make a suitable replacement. Please include it in DM2 V0.46 in case you should decide that the time for the scout has not yet come.
2) As far as I know, in some original FTL dm2 version there is a place near the axemen altar where meteor metal regrows. While this might METEORologically not make sense, even if you should decide not to have metal regrow, at least 1 piece of meteor metal should be lying around there.
3) While I accept that the RTC engine won't ever be able to emulate the 2-weapon-fighting of the original FTL-DM2, and many a regular wouldn't want it anyway, there is one aspect in this issue that might still be adressed: In original FTL-DM2 there were many suitable combinations of weapons held. I liked of course the max-damage combination of 2 voraces, or a vorax and a fire shield, but I also liked using vorax + blue steele or vorax + excymir or vorax + vorpal blade or excymir + vorpal blade or 2 vorpal blades very much. In RTC-DM2 there is not much useful aside the one and only standard, that is vorax + fireshield, because excymir and vorpal blade do not even grant their boni left-handed.
In DM1/CSB/RTCDM I don't care anymore since the rabbit's foot has been forced to the left-hand anyway, but in DM2 I find it annyoing.
4) Right, the current engine does not support a scout map/minion. But it does support the CSB map spells, and among them ZoIrNeta would make a suitable replacement. Please include it in DM2 V0.46 in case you should decide that the time for the scout has not yet come.