[Done for V0.50] experience learning rate
Posted: Fri Feb 08, 2008 3:52 pm
hello,
i thought it would be nice to have an option somewhere (in the rtceditor for instance, to set a factor for how much our warriors get.
There is something like this per level in csbwin,
the why's
- Why is this feature wanted & necessary:
i don't have hours to play of free time, i'm not a student anymore, and i already finished the game once i was young.
Even then i never achieved more than square mastery or maybe = mastery (for magicians), and it requires so much dumb training against a wall or dummy. Especially the ninja skills are really tooo boring to train, i prefer the fighter on a door You remember having stacked 50 scryers mushroom part on the floor, throwing them with your leader, in a 2x2 room ??
on a side note, after reincarnation, it took a lot of hit (from my point of view) to go from nothing to neophyte fighter.
I'd like to see how my characters fare when they reach archmastery ^^
=> then maybe the game would need some kind of slider to increase difficulty in order to compensate for that (increase monster life points & damage & accuracy for instance)
i thought it would be nice to have an option somewhere (in the rtceditor for instance, to set a factor for how much our warriors get.
There is something like this per level in csbwin,
the why's
- Why is this feature wanted & necessary:
i don't have hours to play of free time, i'm not a student anymore, and i already finished the game once i was young.
Even then i never achieved more than square mastery or maybe = mastery (for magicians), and it requires so much dumb training against a wall or dummy. Especially the ninja skills are really tooo boring to train, i prefer the fighter on a door You remember having stacked 50 scryers mushroom part on the floor, throwing them with your leader, in a 2x2 room ??
on a side note, after reincarnation, it took a lot of hit (from my point of view) to go from nothing to neophyte fighter.
I'd like to see how my characters fare when they reach archmastery ^^
=> then maybe the game would need some kind of slider to increase difficulty in order to compensate for that (increase monster life points & damage & accuracy for instance)