[Fixed for V0.47] Serious bug with monster attacks
Posted: Fri Feb 29, 2008 3:13 am
All monsters are killing themselves!
I first noticed this playing Forest Of Doom Alpha -- I didn't touch the two goblins and they simply stood there and wiped themselves out. I thought perhaps this was an error with how Linflas had set up their attacks.
So I just tried a test with the ghost player (no characters) and four deth knights on a tile with a monster teleporter keeping them in place. I just stood in front of them and jiggled about as they would normally and eventually each of them died. Note this only seems to happen when you stand right next to them, so I think it's a problem with close range attacks -- not sure.
Coupled with the trolin in the Action example dungeon not taking any damage from close range weapons, I think something has gone seriously wrong in the last few versions.
I did the same test in versions 0.44, 0.45, 0.46 and 0.47 beta.
Weird that no one else has reported this, it's a prety serious bug!
I first noticed this playing Forest Of Doom Alpha -- I didn't touch the two goblins and they simply stood there and wiped themselves out. I thought perhaps this was an error with how Linflas had set up their attacks.
So I just tried a test with the ghost player (no characters) and four deth knights on a tile with a monster teleporter keeping them in place. I just stood in front of them and jiggled about as they would normally and eventually each of them died. Note this only seems to happen when you stand right next to them, so I think it's a problem with close range attacks -- not sure.
Coupled with the trolin in the Action example dungeon not taking any damage from close range weapons, I think something has gone seriously wrong in the last few versions.
I did the same test in versions 0.44, 0.45, 0.46 and 0.47 beta.
Weird that no one else has reported this, it's a prety serious bug!