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[Done for V0.47] Separate opBy for the Ghost Player?

Posted: Fri Feb 29, 2008 3:27 am
by Gambit37
Any floor trigger set to ALL will respond to the ghost player and the Party.

I have found special cases where I need things to be setup by the ghost player on certain tiles, but NOT by the party.

Could we have an OpBy for the ghost player please?

Posted: Fri Feb 29, 2008 8:57 pm
by George Gilbert
No problem - that's easy to add.

Any consensus as to what to call it though? To be specific, is "ghost" the right word for not-the-party?

Posted: Fri Feb 29, 2008 9:38 pm
by Gambit37
Hmmm.. how about Basil? Or maybe Colin.

Could be confusing though. So a more serious suggestion would be Clarence.

Sorry. Really.

I reckon EMPTYPARTY.

Posted: Sat Mar 01, 2008 10:27 am
by George Gilbert
Actually, thinking about this some more, you don't need a new opby at all.

Just have your trigger with an opby of "PARTY" activate a relay with a condition of "PARTY_MEMBERS EQUAL_TO 0" and have that activate your mechanics...

Posted: Sat Mar 01, 2008 4:15 pm
by Gambit37
True, but then that's two items for every thing you want to do instead of one. I just thought it would be simpler to have an opBy working directly.

Posted: Sat Mar 01, 2008 5:21 pm
by Paul Stevens
Gambit37 wrote:two items for every thing you want to do instead of one.
RISC vs CISC.

Posted: Thu Mar 06, 2008 11:30 pm
by George Gilbert
Done for V0.47