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[Fixed for V0.50] crash during export
Posted: Mon Jun 09, 2008 10:54 pm
by THOM
every time I try export the second level of my costum dungeon I get a crash and that message:
Code: Select all
RTC Editor (V0.49) Diagnostic file - Mon Jun 09 22:42:09 2008
Error:
an access violation exception.
Stack Dump:
RTCEditCommon.DrawMagicMapBitmap(pointer 0x0012ACDC, int 2);
RTCEditView.OnFileExportLevel();
RTCEditApp.WinMain();
all other levels i can export. does anyone have an idea??
Posted: Tue Jun 10, 2008 3:43 am
by Gambit37
Moved to the bugs forum. George will probably need to see your dungeon file to fix it.
Posted: Tue Jun 10, 2008 9:38 am
by George Gilbert
Gambit37 wrote:George will probably need to see your dungeon file to fix it.
Yes please!
Can you email it to me and I'll take a look...
Posted: Mon Jun 16, 2008 11:01 pm
by THOM
I've sent a file nearly one week ago.
Any results??
Posted: Tue Jun 17, 2008 8:11 pm
by George Gilbert
Apologies - Real Life has been busy!
I had a quick look and your dungeon is *enormous*; well over 10,000 items
It's quite likely that you're hitting some internal limit but I can't reproduce the crash because I don't have the graphics / sound files that the dungeon depends on. Can you send me everything needed for your dungeon so I can run it under a debugger and see exactly what's causing the problem. I'll then fix it and remove any limits completely.
Posted: Tue Jun 17, 2008 11:26 pm
by THOM
äähm - well - ...
Sending everything would mean I should send you nearly 13 MB Data. That would probably hit my email limit...
I have doubts that I can manage this.
In fact it must have something to do with the second level (Level 2 "Keller"). I can not see what Item/Bitmap/Sound is only used there and is corrupted. But maybe there is another possibility to find it out??...
And thanks, George, for your reply. I know how real life can sometimes occupy one.
Posted: Wed Jun 18, 2008 7:39 am
by Trantor
THOM, how about sending all the data in several steps? 5 MB per mail should be managable, so you only need to sent three mails.
Posted: Wed Jun 18, 2008 11:04 am
by Gambit37
THOM wrote:äähm - well - ...
Sending everything would mean I should send you nearly 13 MB Data. That would probably hit my email limit...
Do you have FTP space with your ISP? If so, make a zip of the whole folder, then FTP it up to your space and send GG the link.
Or use a service like Rapidshare.
Posted: Thu Jun 19, 2008 9:34 am
by George Gilbert
THOM wrote:In fact it must have something to do with the second level (Level 2 "Keller"). I can not see what Item/Bitmap/Sound is only used there and is corrupted.
I don't think it is an issue with any given item in any particular place, simply a question of there being so many of them!
Posted: Thu Jun 19, 2008 1:20 pm
by THOM
George Gilbert wrote:
... simply a question of there being so many of them!
...but not on Level 2
Posted: Thu Jun 19, 2008 1:51 pm
by Gambit37
THOM, these speculations are pointless. You need to find a way of getting the entire folder to GG -- he can't diagnose the problem if he can't recreate it.
Did you manage to use Rapidshare, or similar?
Posted: Thu Jun 19, 2008 2:50 pm
by THOM
yes, I finally sent a file to George...
lets wait and see what it brings...
Posted: Thu Jun 19, 2008 4:28 pm
by Paul Stevens
George wrote:*enormous*; well over 10,000 items
My Conflux savegame has 17,808 objects in
addition to about 30,000 dungeon cells.
Maybe we should give up converting it to RTC?
Posted: Thu Jun 19, 2008 9:06 pm
by George Gilbert
THOM wrote:yes, I finally sent a file to George...
lets wait and see what it brings...
That's great thanks - solved the problem straight away.
As it turns out, you were right all along and I was wrong
- it is a specific item that's causing the crash. On level 2 at coordinates 24,47 you have a door frame without a door which causes the mapping function to crash.
Clearly I'll fix the bug as this is a perfectly valid thing to have in a dungeon - for now add an open door to that tile and everything should work for you!
Posted: Thu Jun 19, 2008 9:09 pm
by George Gilbert
Paul Stevens wrote:George wrote:*enormous*; well over 10,000 items
My Conflux savegame has 17,808 objects in
addition to about 30,000 dungeon cells.
Maybe we should give up converting it to RTC?
As above, it turned out not to be a problem with scalability. Checking through the code, RTC scales to 10.2 million dungeon cells; should be OK for *most* dungeons...even Conflux
Posted: Thu Jun 19, 2008 11:45 pm
by THOM
Well - it works!!
George Gilbert wrote: On level 2 at coordinates 24,47 you have a door frame without a door which causes the mapping function to crash.
I always thought that doors/-frames/-buttons ar special items. I remember a problem with my first dungeon, that was near to that one. Last time I had doorframs with doorbuttons without doors...
George Gilbert wrote:*enormous*; well over 10,000 items
at long last that could be a result of me having on 4 of 5 tiles an alt_wallset object...
Posted: Fri Jun 20, 2008 1:48 am
by Paul Stevens
George wrote:RTC scales to 10.2 million dungeon cells
Conflux is pushing CSBwin's ultimate limits.
And I mean 'ULTIMATE'. No more after this.
Nearly 50 percent of everything. If Zyx
gets many more ideas, we will be forced
to convert.
On the other hand, these limits may give
the man a small hope that he can someday
quit such foolishness.
'Tis an ill wind that blows no good.