Do caracteristics still progress after being an archmaster?
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Do caracteristics still progress after being an archmaster?
My champion is an archmaster wizard
If i still train him at fire balls for exemple does my mana competence will progress again or stop ?
If i still train him at fire balls for exemple does my mana competence will progress again or stop ?
@optis:-Played a custom dungeon? do you have a link please?
try this one. Just unpack it and start the game like you did with DM:
http://hometown.aol.co.uk/Supersonic525 ... AMECSB.zip
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
oh damned the link is out of order*
it says : "We regret to inform you that AOL Hometown, AOL Journals (blogs) and KW FTP has been shut down.
Sincerely"
Nevermind i think i found custom dungeons in " http://dmweb.free.fr/?q=view/CustomDungeons "
it says : "We regret to inform you that AOL Hometown, AOL Journals (blogs) and KW FTP has been shut down.
Sincerely"
Nevermind i think i found custom dungeons in " http://dmweb.free.fr/?q=view/CustomDungeons "
Even with optimally chosen, reincarnated CSB champions and much rerolling on levelling up, I didn't manage to get much more than some 650 Mana (plus some boni for some items). Currently my best ever is Buzz being OnMaster fighter / Archmaster Ninja / Archmaster priest / MonMaster wizard, and got a natural (non-cheated and non-edited Mana) of 648. On the final wizard level I'll probably try to end on 666 Mana
Parting is all we know from Heaven, and all we need of hell.
Well, I just played a bit of RTC after quite a while of not having played, took my good old Buzzzzz and achieved the last mising wizard/priest level and got a Mana of 680 (without items). I guess that's the end of it, but then, FTL/CSBWin has different algorithms, so I don't know what the maximum for a reincarnated CSB character with sufficient reloading on levelup would really be.
Parting is all we know from Heaven, and all we need of hell.
I'm sorry but i'm very very bad about informatic programmesbeowuuf wrote:need to expand the text with the checkbox and edit the champion stats (including renaming him)
Could you (if it's possible) tell me how to do that with a new champion.
Do i have to use CSBuild? and how, (edit-->import charactere data?)
Thank you
Yes, you need to edit a dungeon with CSBuild
You need to create a mirror with a champion portrait on a wall (unless you are using an existing one)
You then need to create a text on the floor infront of the wall (or edit an existing one). Uncheck the 'show text' for preference if not done. Check the 'edit champion' checkbox if not done.
This will expand the text editing window to allow you to alter all the stats of the champions. To edit a champion's level, you need to go to the appropriate stat (strnegth for fighter, vitality for priest, etc) and there you can add experience into the four sub-skills of the various classes.
Dm Encyclopaedia has what each sub-stat does. It also has the experience for each level.
So, for example, you could put 500 experience into each of the four sub-stats of the fighter (when you have clicked on strength) to give him 2000 experience in total - making a well rounded journeyman fighter
You need to create a mirror with a champion portrait on a wall (unless you are using an existing one)
You then need to create a text on the floor infront of the wall (or edit an existing one). Uncheck the 'show text' for preference if not done. Check the 'edit champion' checkbox if not done.
This will expand the text editing window to allow you to alter all the stats of the champions. To edit a champion's level, you need to go to the appropriate stat (strnegth for fighter, vitality for priest, etc) and there you can add experience into the four sub-skills of the various classes.
Dm Encyclopaedia has what each sub-stat does. It also has the experience for each level.
So, for example, you could put 500 experience into each of the four sub-stats of the fighter (when you have clicked on strength) to give him 2000 experience in total - making a well rounded journeyman fighter
Ok
I've tried it, but it doesn't work :
I've changed my champion skills :Actually i put the maximum everywhere 999 in mana, 9999 in stamina.... and 16384000 into strengh (i think my champion is maybe too stong, he could destroy walls... )
But when i paly the game and choose my champion he just has i 17 health, 1 into stamina and 17 into mana .
The attributes are xp points? because there are 4 associated skills with the strengh is it normal?
What do i have to put if i want maximum everywhere?
(NB : i progress..not so easy but i progress )
I've tried it, but it doesn't work :
I've changed my champion skills :Actually i put the maximum everywhere 999 in mana, 9999 in stamina.... and 16384000 into strengh (i think my champion is maybe too stong, he could destroy walls... )
But when i paly the game and choose my champion he just has i 17 health, 1 into stamina and 17 into mana .
The attributes are xp points? because there are 4 associated skills with the strengh is it normal?
What do i have to put if i want maximum everywhere?
(NB : i progress..not so easy but i progress )
- Paul Stevens
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- Joined: Sun Apr 08, 2001 6:00 pm
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This is it?
00: Fighter
01: Ninja
02: Priest
03: Wizard
Hidden skills:
Hidden Fighter skill
04: Swing
05: Thrust
06: Club
07: Parry
Hidden Ninja skill
08: Steal
09: Fight
10: Throw
11: Shoot
Hidden Priest skill
12: Identify
13: Heal
14: Influence
15: Defend
Hidden Wizard skill
16: Fire
17: Air
18: Earth
19: Water
00: Fighter
01: Ninja
02: Priest
03: Wizard
Hidden skills:
Hidden Fighter skill
04: Swing
05: Thrust
06: Club
07: Parry
Hidden Ninja skill
08: Steal
09: Fight
10: Throw
11: Shoot
Hidden Priest skill
12: Identify
13: Heal
14: Influence
15: Defend
Hidden Wizard skill
16: Fire
17: Air
18: Earth
19: Water
Last edited by Optis on Fri Dec 12, 2008 10:07 pm, edited 1 time in total.
I think i get it.
So, to have a champion with maximum skill everywhere i put :
255 to all seven basic attribute
999 Health
9999 Stamina
900 Mana
And 0 percent to all penaltys and max at XP
My champion will destroy everything (perhaps even metal doors...)
I have a last question about experience : what will happen between the max experience or the weakness (my champion is on max in every skills)
So, to have a champion with maximum skill everywhere i put :
255 to all seven basic attribute
999 Health
9999 Stamina
900 Mana
And 0 percent to all penaltys and max at XP
My champion will destroy everything (perhaps even metal doors...)
I have a last question about experience : what will happen between the max experience or the weakness (my champion is on max in every skills)