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Carried Items

Posted: Sun Jan 04, 2009 2:55 am
by Lord_BoNes
@George: Should be as simple as changing an array size limit or variable, but could you increase the amount of items a monster can carry? Even add an extra variable that sets the number of items each given monster type can carry.
EG: gigglers can carry 1, but DM2 thieves can carry 2, some other monster can carry up to 16 or 32 (useful for monsters that pick up a dead/dying character's inventory)

I'd like to even go so far as to suggest, a monster inventory that has no limits? The array could increase in size as the monster picks up items, so when monster carries 1, the limit is 2, when monster carries 2, the limit is 3. That way, memory requirements would only go up as the monster picks up items, and decrease as the monster drops/uses/throws them.