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Roof graphics

Posted: Tue Jul 14, 2009 4:18 pm
by PaulH
Sorry if has been asked before... but how do I prevent the roof from flipping when walking forwards or sideways (as in Forest of Doom and the grassy level at the start?)

Re: Roof graphics

Posted: Tue Jul 14, 2009 6:03 pm
by beowuuf
I think there's a flag associated with it - not calling it defaults to false I believe

Re: Roof graphics

Posted: Tue Jul 14, 2009 6:06 pm
by Gambit37
You get four slots for roof bitmaps (N,S,E,W). If you only specify one, it flips.

You can do nice stuff with this, meaning you can have horizons with different views depending which direction you're facing.

Re: Roof graphics

Posted: Tue Jul 14, 2009 6:11 pm
by PaulH
Gambit37 wrote:You get four slots for roof bitmaps (N,S,E,W). If you only specify one, it flips.

You can do nice stuff with this, meaning you can have horizons with different views depending which direction you're facing.
Thankyou! Playing about know with rocky outcrops, and drawing trees. Got some nice results that I hope to release in a dungeon. Even better is taking the pics yourself!

Re: Roof graphics

Posted: Tue Jul 14, 2009 6:23 pm
by beowuuf
Ahhhh, that was it