Allow mechanics to control what happens on party death
Posted: Mon Aug 31, 2009 1:49 pm
RTC goes straight to the "The End" sequence when the party is killed.
It would be great if we could intercept this using dungeon mechanics first, to add something extra before the End sequence. For example, run an INFO screen animation or something, or disable global sound effects (as noted in this thread).
It would be great if we could intercept this using dungeon mechanics first, to add something extra before the End sequence. For example, run an INFO screen animation or something, or disable global sound effects (as noted in this thread).