This is a little bit of fun for all that maybe interested.
I made a maze using Dungeon Master wall textures in "The Game Factory 2"
To see if I could recreate the game to a limited extent.
No monsters or doors just a maze.
Works quit well, download and have a play
see THE MAZE
http://www.filefactory.com/file/ah6e890/n/maze_jpg
in THE GAME FACTORY
http://www.filefactory.com/file/ah6e89f/n/editor_jpg
Demo of “The Game Factory 2”
http://www.clickteam.co.uk/demo.php
Download the maze:-
http://www.filefactory.com/f/b41013e99c1668a1/
Included:-
The maze demo install
Also the source code (to load into GF2)
Hopefully someone may have the time and inclination to take this further.
Amazing (The Game Factory 2)
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Re: Amazing (The Game Factory 2)
Wow!
I've "finished" the little maze - and it looks AmaZing! Well done! It gives a very good DM feeling.
I've never heard of The Games Factory, and I'll have to look at it closer when I have some time. How hard was it to build such a maze? And moreover, are there possibilities of adding other things like doors, items, creatures, triggers, actuators, etc. - I mean building a whole Dungeon Master game? I've downloaded TGF2 and looked into it briefly, but didn't understand anything.
I've "finished" the little maze - and it looks AmaZing! Well done! It gives a very good DM feeling.
I've never heard of The Games Factory, and I'll have to look at it closer when I have some time. How hard was it to build such a maze? And moreover, are there possibilities of adding other things like doors, items, creatures, triggers, actuators, etc. - I mean building a whole Dungeon Master game? I've downloaded TGF2 and looked into it briefly, but didn't understand anything.
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: Amazing (The Game Factory 2)
Nice to hear you like it.
If you want to change the maze layout :-
in the frame editor (Ctrl+M)
set the Grid (to help positioning)
View\Grid Setup\ size width 16 hight 16
View\Grid Setup\ Snip to Grid (x)
View\Grid Setup\ View Grid (x)
Then try dragging a wall block (in the map view) in front of the player
( You will have to move the gray wall hider panel to see the map underneath )
and run to test (F8)
Hope this helps
The short anwser is yes you could. For instance make a monster image (as an active object), when a detection icon is over a marker (you would also have to make ) in the map show the monster as the player gets closer the moster image is changed for a larger one etc...are there possibilities of adding other things like doors, items, creatures, triggers, actuators, etc.
If you want to change the maze layout :-
in the frame editor (Ctrl+M)
set the Grid (to help positioning)
View\Grid Setup\ size width 16 hight 16
View\Grid Setup\ Snip to Grid (x)
View\Grid Setup\ View Grid (x)
Then try dragging a wall block (in the map view) in front of the player
( You will have to move the gray wall hider panel to see the map underneath )
and run to test (F8)
Hope this helps
Re: Amazing (The Game Factory 2)
OK, thanks. Don't have time to do it now, though.
Hmmm, inserting an image of a monster is one thing, but implementing a behaviour of the monster is another - not talking about actions. I'm not sure if you can do all this in TGF2, but - go ahead! Try to put some more things in your little maze! There's a lot of work for you there!
Ahh, and welcome to the forums!
Hmmm, inserting an image of a monster is one thing, but implementing a behaviour of the monster is another - not talking about actions. I'm not sure if you can do all this in TGF2, but - go ahead! Try to put some more things in your little maze! There's a lot of work for you there!
Ahh, and welcome to the forums!
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!