Amazing (The Game Factory 2)

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webduck
Neophyte
Posts: 3
Joined: Sun Sep 06, 2009 4:25 am

Amazing (The Game Factory 2)

Post by webduck »

This is a little bit of fun for all that maybe interested.
I made a maze using Dungeon Master wall textures in "The Game Factory 2"
To see if I could recreate the game to a limited extent.
No monsters or doors just a maze. :roll:
Works quit well, download and have a play

see THE MAZE
http://www.filefactory.com/file/ah6e890/n/maze_jpg

in THE GAME FACTORY
http://www.filefactory.com/file/ah6e89f/n/editor_jpg

Demo of “The Game Factory 2”
http://www.clickteam.co.uk/demo.php

Download the maze:-
http://www.filefactory.com/f/b41013e99c1668a1/
Included:-
The maze demo install
Also the source code (to load into GF2)

Hopefully someone may have the time and inclination to take this further. :idea: :D
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Jan
Mighty Pirate
Posts: 2760
Joined: Tue Sep 23, 2008 4:55 pm
Location: Scumm Bar, Czech Republic

Re: Amazing (The Game Factory 2)

Post by Jan »

Wow! :shock:

I've "finished" the little maze - and it looks AmaZing! Well done! It gives a very good DM feeling. :D

I've never heard of The Games Factory, and I'll have to look at it closer when I have some time. How hard was it to build such a maze? And moreover, are there possibilities of adding other things like doors, items, creatures, triggers, actuators, etc. - I mean building a whole Dungeon Master game? I've downloaded TGF2 and looked into it briefly, but didn't understand anything.
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
webduck
Neophyte
Posts: 3
Joined: Sun Sep 06, 2009 4:25 am

Re: Amazing (The Game Factory 2)

Post by webduck »

Nice to hear you like it.
are there possibilities of adding other things like doors, items, creatures, triggers, actuators, etc.
The short anwser is yes you could. For instance make a monster image (as an active object), when a detection icon is over a marker (you would also have to make ) in the map show the monster as the player gets closer the moster image is changed for a larger one etc...

If you want to change the maze layout :-
in the frame editor (Ctrl+M)
set the Grid (to help positioning)
View\Grid Setup\ size width 16 hight 16
View\Grid Setup\ Snip to Grid (x)
View\Grid Setup\ View Grid (x)

Then try dragging a wall block (in the map view) in front of the player
( You will have to move the gray wall hider panel to see the map underneath :) )

and run to test (F8)

Hope this helps
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Jan
Mighty Pirate
Posts: 2760
Joined: Tue Sep 23, 2008 4:55 pm
Location: Scumm Bar, Czech Republic

Re: Amazing (The Game Factory 2)

Post by Jan »

OK, thanks. Don't have time to do it now, though.

Hmmm, inserting an image of a monster is one thing, but implementing a behaviour of the monster is another - not talking about actions. I'm not sure if you can do all this in TGF2, but - go ahead! Try to put some more things in your little maze! There's a lot of work for you there! :)

Ahh, and welcome to the forums! :D
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
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