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copy/paste

Posted: Fri Oct 09, 2009 7:42 pm
by Lai
2 new ways:
1) areas, not only single tiles. its useful to copy complicatet functions, paste at other place.
2) allow to copy tiles/areas from build A to build B.
this would allow to steal complicatet functions from original versions or some player versions too.(at a time i dont realize there are a wiki, i rebuild the firestuff function from original last level and rebuild it first 1:1 in my own dungeon, to change at second step looks/triggers etc like i want them to work/look. it was
a big challenge for me, cause my ability to "code" with a editor are inferior as my english :mrgreen:)

this would allow to integrate ready builded mechanics.
it would also allow to help understand how some things works, cause its faster to paste a complicatet mechanic from other game into one of my levels, and re-build it. this way a dont have to change x-times between the original (where the function are i want to understand how something works) and my own save.

if there are a way to do that im sorry about this post :oops:

Re: copy/paste

Posted: Fri Oct 09, 2009 7:53 pm
by beowuuf
For part 2), you can already do this if you understand the 'code' of the text file. Simply copy the correct items from the relevant text file to your text file. As long as their item references are different from yours, it should work fine!

Re: copy/paste

Posted: Fri Oct 09, 2009 8:06 pm
by Lai
yes, ill see this cause some help i get with questions at my other thread.
but the idea around this are another: to make things fast&simply..

all in all are this very nice editor user-friendly.thats why i thought, things like that would be forceful. im 33 years old and never have "code" something before, but this fact dont denote that i have no creativity...maybe it would help me (and others) to build their dungeons faster and better...and this way maybe the community gets some more sweet little lai`dungeons
HEHE

Re: copy/paste

Posted: Fri Oct 09, 2009 8:51 pm
by Gambit37
You can also run multiple copies of the editor at the same time...

Re: copy/paste

Posted: Fri Oct 09, 2009 8:54 pm
by Duckman
Aye it would be good thing to have. I have trought it too, it would be helpful sometimes, especially if you have done something to wrong level.

Re: copy/paste

Posted: Mon Oct 12, 2009 8:24 pm
by Lord_BoNes
When I first started editing RTC, I used parts of DM2 as templates for building some pretty cool and interesting atmospheric effects. I'd run 2 copies of the editor one with my dungeon and the other with DM2. Try finding and following the relay chains that make up the weather for example. Now, I've just moved up to MUCH more complex chains, and trees.