Does someone have a basic table of damage an attack method causes eg 'swing' at the the different fighter levels, or damage caused due to strength bonus?
As this would help judge how strong to make the monsters.
I know what damage a Monster can do at its different attack levels.
MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8
MONSTER_ATTACK_2 Ave=19 Min=11 Max=25
MONSTER_ATTACK_3 Ave=56 Min=10 Max=88
MONSTER_ATTACK_4 Ave=94 Min=54 Max=144
MONSTER_ATTACK_5 Ave=175 Min=135 Max=238
MONSTER_ATTACK_6 Ave=220 Min=90 Max=331
MONSTER_ATTACK_7 Ave=270 Min=108 Max=422
And I've been working on how much health/stamina/mana a hero gains at each class increase. And this will be posted shortly/eventually/if it gets finished. But in short a hero gaining a level 1 fighter level still gets the same bonuses if he/she was at level 12 ninja or level 1 ninja.
Weapon/attack method damage table
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Weapon/attack method damage table
It's not a bug in the program, I've just gone and done something weird.
Re: Weapon/attack method damage table
All percentages and averages are guessed and not based on a statistically viable sample (ie they will only give you the gist of it...sample size = 4)
Fighters gain bonus in:
Strength +1 all the time (+2 25% of the time)
Dex +1 25% of the time
Vit +1 25% of the time
Anti Magic (+1 25% of the time)
Stamina (+1 at each level not counting level 1)
Health Bonus Averages:
Level 1 +8, Level 2 +10, Level 3 +15, Level 4 +19, Level 5 +24, Level 6 +26, Level 7 +29
Ninjas gain bonus in:
Strength +1 25% of the time
Dex +1 all of the time (+2 25% of the time)
Vit +1 25% of the time
Anti Magic (+1 25% of the time)
Stamina (+1 25% of the time)
Health Bonus Averages:
Level 1 +5, Level 2 +7, Level 3 +9, Level 4 +11, Level 5 +15, Level 6 +19, Level 7 +21
Priests gain bonus in:
Vit +1 25% of the time (+2 25% of the time)
Wiz +1 25% of the time
Anti Magic +1 all of the time (+2 25% of the time)
Anti Fire +1 all of the time (+2 25% of the time)
Stamina (+1 not often maybe 25%)
Health Bonus Averages:
Level 1 +4, Level 2 +6, Level 3 +8...
Mana Bonus Averages:
Level 1 +4, Level 2 +6, Level 3 +7...
Wizards gain bonus in:
Vit +1 all of the time
Wiz +1 all of the time(+2 25% of the time)
Anti Magic +1 25% of the time
Anti Fire +1 25% (+2 25% of the time)
Stamina +1 25%
Health Bonus Averages:
Level 1 +3, Level 2 +4, Level 3 +5, Level 4 +6,
Mana Bonus Averages:
Level 1 +5, Level 2 +6, Level 3 +8, Level 4 +10,
(Will be added to the wiki later)
Fighters gain bonus in:
Strength +1 all the time (+2 25% of the time)
Dex +1 25% of the time
Vit +1 25% of the time
Anti Magic (+1 25% of the time)
Stamina (+1 at each level not counting level 1)
Health Bonus Averages:
Level 1 +8, Level 2 +10, Level 3 +15, Level 4 +19, Level 5 +24, Level 6 +26, Level 7 +29
Ninjas gain bonus in:
Strength +1 25% of the time
Dex +1 all of the time (+2 25% of the time)
Vit +1 25% of the time
Anti Magic (+1 25% of the time)
Stamina (+1 25% of the time)
Health Bonus Averages:
Level 1 +5, Level 2 +7, Level 3 +9, Level 4 +11, Level 5 +15, Level 6 +19, Level 7 +21
Priests gain bonus in:
Vit +1 25% of the time (+2 25% of the time)
Wiz +1 25% of the time
Anti Magic +1 all of the time (+2 25% of the time)
Anti Fire +1 all of the time (+2 25% of the time)
Stamina (+1 not often maybe 25%)
Health Bonus Averages:
Level 1 +4, Level 2 +6, Level 3 +8...
Mana Bonus Averages:
Level 1 +4, Level 2 +6, Level 3 +7...
Wizards gain bonus in:
Vit +1 all of the time
Wiz +1 all of the time(+2 25% of the time)
Anti Magic +1 25% of the time
Anti Fire +1 25% (+2 25% of the time)
Stamina +1 25%
Health Bonus Averages:
Level 1 +3, Level 2 +4, Level 3 +5, Level 4 +6,
Mana Bonus Averages:
Level 1 +5, Level 2 +6, Level 3 +8, Level 4 +10,
(Will be added to the wiki later)
Last edited by Trego on Mon Dec 07, 2009 12:42 am, edited 1 time in total.
It's not a bug in the program, I've just gone and done something weird.
Re: Weapon/attack method damage table
Priest Vit and Wiz level bonuses have been edited above
It's not a bug in the program, I've just gone and done something weird.