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Re: [RTC] Project U-D

Posted: Thu Apr 14, 2011 2:24 pm
by glecko
I did try that already. The
Spoiler
mist
does not disappear
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when the green guy dies.
he just lays down. Another bug in 3.0?

Re: [RTC] Project U-D

Posted: Thu Apr 14, 2011 2:44 pm
by Adamski
Glecko, even if the imp has been killed
Spoiler
his body can still press the green pad, so you must destroy the corpse.

Re: [RTC] Project U-D

Posted: Wed Apr 20, 2011 3:04 pm
by glecko
I have just made it through the
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worm killing room.
I love that puzzle room so much I went back a few times to enjoy it again! Now I am back in the
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high priestess path area.
I am having difficulty figuring out what has changed. Where do I go next??

Re: [RTC] Project U-D

Posted: Wed Apr 20, 2011 6:39 pm
by Adamski
glecko says:
Spoiler
there is a bug!. try this. From the square next to the mana pad, drop a scroll, or probably anything on the floor next to the spikes. When you reverse gravity the item will fall on the pad. When you step on the pad POOF or CRASH.
Are you sure? I can't repeat this bug, it never happens... :roll:
Spoiler
In the Priestess area the aim is to find the sun orb and the Hierophant symbol solving two mind-scratching puzzles. After that you can enter the Hierophant palace.

Re: [RTC] Project U-D

Posted: Thu Apr 21, 2011 1:08 pm
by glecko
I use windows xp run in parallel desktop in OSX . That may be why it happens as often as I want to make it. I also use xp from a separate hard drive when I launch my macpro into windows. Incredible flexibility. These macs are awesome!! 8 cores and now they offer a 12 core!! I think they are coming close to tearing a whole in the time/space continuum.

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 12:43 pm
by glecko
I have the worm behind glass
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trapped on the green pad.
In the next room
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there is a ladder. how do I activate it?

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 3:57 pm
by Gambit37
Well, I'm embarrassed. I just started this dungeon and can't even kill the first vexirk... I must be getting rusty in my old age. I need a tip to get started...!

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 4:46 pm
by Jan
You mean you can't kill him or
Spoiler
free him
? :)

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 4:51 pm
by Gambit37
Neither! I've read scrolls and been downstairs, but have no idea how to get that little fella out of his prison. I really must be going soft in my old age, and after reading how hard this dungeon is, if I can't solve the first puzzle, there's clearly no hope for me!

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 4:57 pm
by Jan
No, don't give it up! You'll get used to it! It's just a matter of time! Then you'll love it, that's granted! :)

The "vexirk" will free himself, actually. He just needs something special to do this. Try to explore everything, click everything, enter everything, do anything you can to find *it* for him.

(well, I've played the previous version, so I hope I remember it well and it's still the same)

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 5:32 pm
by Gambit37
Please tell me outright. I've tried everything and nothing works. Probably I'm being too literal.

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 5:46 pm
by Jan
Spoiler
It's a special "trident" called Hermit staff. Go to the lower level (with the worms) and use the lockpicks on the keyhole next to the teleporter there. Return upstairs and climb down the pit in front of the Hermit (vexirk). Turn around and - ta da!
I hope it works in your version.

Re: [RTC] Project U-D

Posted: Tue Apr 26, 2011 5:50 pm
by Gambit37
Doh! Crikey, I'm really getting unobservant in my old age :shock: Thanks :-)

Re: [RTC] Project U-D

Posted: Wed Apr 27, 2011 3:12 pm
by glecko
I am still trying to figure out how to activate
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the ladder
. I am on level -1 . I have the worm trapped on the
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green pads
. I still have a black key that must work on a lock that I have gone by. This game is great!! Not TOO difficult, but a serious challenge!! It is mantally draining but the reward of solving is more than enough to keep my interest. But, some puzzles are harder than others. It is logical that we all have very different experiences as far as the length of time to solve each puzzle differs greatly. It would be interesting to count the keystrokes to determine an index of measurement. A contest would soon follow. I would finish last! I would have the highest number of kill/saves too! Back to my problem. I have spent 2 mornings trying to get past this point. I am about to start my third. Please can someone give some help, Thanx, Glecko, King of the Cheeze Empire.

Re: [RTC] Project U-D

Posted: Wed Apr 27, 2011 3:47 pm
by Adamski
Glecko, you can't activate the ladder from his floor. Go back and enter the next path, the Hierophant's palace. Make sure you have
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the sun opal, the hierophant symbol and the Emperor's secret number. The latter is optional and can be read in the Empress room (but you can't enter that room...)

Re: [RTC] Project U-D

Posted: Wed Apr 27, 2011 4:06 pm
by glecko
I have the
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number and the hierophant's seal.
Now what?? I still can't use
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the ladder
.

Re: [RTC] Project U-D

Posted: Wed Apr 27, 2011 4:16 pm
by Adamski
Indeed you can't use it, so go back to the central room and choose another way. You'll activate that ladder at the end of the path of the sun, but bevore must solve the hierophant palace.

Re: [RTC] Project U-D

Posted: Sun May 01, 2011 4:34 pm
by glecko
I have made it to
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thehierophants gate past the gate of 147
. I have only
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1 black key.
It looks like I need 3. What is next?? The gate with the screamers is a head scratcher. Are there hint scrolls for this puzzle? the scrolls on the floor at the gate done seem to help much. Have I missed something? Help, please.

Re: [RTC] Project U-D

Posted: Sun May 01, 2011 9:09 pm
by Adamski
Glecko, are you in the room with 9 pads? If so you must
Spoiler
press the right pads and "draw" the hierophant symbol on the floor.
Obviously it's possible only using the reverse gravity spell.

Re: [RTC] Project U-D

Posted: Tue May 03, 2011 1:16 pm
by glecko
and now I am stuck because I have only
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2 keys.

Re: [RTC] Project U-D

Posted: Wed May 04, 2011 1:42 pm
by Adamski
Last key is at the end of the
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path of the World, in the chamber where Junius planned the tower and the labyrinth of the 9 worlds.

Re: [RTC] Project U-D

Posted: Thu May 05, 2011 3:51 pm
by glecko
Huh? where? My map does not tell me what is on the signs, so It can be difficult to tell what chamber you are speaking of. Can you be a little more descriptive? Thanks

Re: [RTC] Project U-D

Posted: Thu May 05, 2011 4:20 pm
by Adamski
This is the room:
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Image

Re: [RTC] Project U-D

Posted: Mon May 09, 2011 3:07 pm
by glecko
I am stuck in the area
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where the pits open behind you as you walk.
Is that part of a larger puzzle like
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part of the puzzle with the blue wizrds eyes?
or is it a puzzle by itself? does the solution for the pit puzzle require solving something elsewhere first? This dungeon is another classic by Adamski. What is next?? I must admit, this dungeon wears me out more quickly. I need more breaks. I would like to see a dungeon that is not too busy with traps. I like to get immersed and stay for hours (or days). Like a book you can't put down. I could play TOC for hours at a time. Upside down is lots of fun, but I have to stop after each brain scratcher and recharge. Adamski, you are a genius!! I mean that! you must actually be a genius in the literal sense! what's that genius club? the Menstral Society or something?
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(just kidding, I know that is not the name of it) its Mensa isn't it?

Re: [RTC] Project U-D

Posted: Mon May 09, 2011 7:00 pm
by Adamski
Thank you for "genius" :P , but I don't believe so. Surely who will be able to escape from this infernal mansion can be called genius.

That puzzle is a bonus, indipendent from any other part of the dungeon. Manage your steps and fall into the right pits...
I like to get immersed and stay for hours (or days). Like a book you can't put down.
I think "book" is the right word to describe next mini-dungeon, Underworld Dreams. I'm trying to create something really immersive, playable and surprising. Wait about a month...

Re: [RTC] Project U-D

Posted: Tue May 10, 2011 1:48 pm
by glecko
Wait about a month??? you mean drool about a month. Like Pavlovs dog. Unfortunately, I occasionally write for deadlines and a month can be 3 or even 6 months. I will wait as long as it takes. Thanks for everything

Re: [RTC] Project U-D

Posted: Thu May 12, 2011 2:29 pm
by glecko
I am stumped on both sides of
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the area with the pits that open behind me.
Your clue should have been enough, but no. The other puzzle
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Blue wizards eyes
is equally baffling. I have
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killed all the eyeballs,
but I still can't
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get the door opened with the key/table/spikes
And I have lost connection with the
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2 iron keys and the world key.
In a commercial version of these games I would have a hint oracle with layers of hints that would become gradually more available , either by requesting more hints, or linking hints to answers to questions about the game or puzzle. I would also offer the player levels of difficulty. These games offer far more than most games currently available. Obviously an online version would be great.Can I give my application for hire?

Re: [RTC] Project U-D

Posted: Fri May 13, 2011 11:41 am
by Adamski
The puzzle to enter the next chamber is shown on the map:
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Image

clue: try to put something on the 3 pads
The world key is accessible from the area near
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the connection with the priestess path... do you remember the ladder you couldn't use?
Obviously an online version would be great.Can I give my application for hire?
I am not so sure that an online version could be doable, the main problem is the free time. Further this game isn't so intriguing to invest resources (time and money)... Next chapter will be more suitable, I'll engage as betatester if you want ;)

Re: [RTC] Project U-D

Posted: Fri May 13, 2011 2:36 pm
by glecko
I would very much like to be a beta tester. Thank you.

Re: [RTC] Project U-D

Posted: Sat May 14, 2011 9:16 pm
by Zed5Duke
Am wonder what is reason to make game with puzzles which nobody can solve? I made progress in ToC mostly by try everything on everything, because logic thinking was no method to solve them (too much crazy concepts)