Dugoma v0.03 wall, floor and ceiling tiles for share
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Dugoma v0.03 wall, floor and ceiling tiles for share
I want to make the wall, floor and ceiling tiles from Dugoma v0.03 available under the creative commons "Attribution-Share Alike 3.0 Unported" license:
=> http://creativecommons.org/licenses/by-sa/3.0/deed.en
I assume they can be used for the ongoing high res Dungeon Master clone projects, like "DM Reloaded", but will require some scaling and stretching.
Downloads and more details are over here:
=> http://www.funkelwerk.de/forum/index.ph ... 531#msg531
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Will test them sunday, because I surely have to change maskcolors, they are very special.
Streching isn't the problem, they will be automatically adjusted to the needed size.
I'm thinking about solving the maskproblem with another additional file that contains the mask itself. It's too easy that in truecolor the graphic meets the maskcolor somehow.
Streching isn't the problem, they will be automatically adjusted to the needed size.
I'm thinking about solving the maskproblem with another additional file that contains the mask itself. It's too easy that in truecolor the graphic meets the maskcolor somehow.
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
these are really nice!!!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Thank you, I'm glad to hear that you like them
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
I puzzled around with some of the graphics, adjusting them to DM and using them in my testclone.
Beside the effect that it was nice to see, I found some general problems creating a wallset for DM/CSB. For direct usage in DM/CSB there's a lot of work needed to adjust that all.
With that, the idea came to build a wallset generator that helps to develop the graphics and calculates them as accurate as needed. I also like the idea to have alpha masks in png-files. That could help a lot. So, your set helped at least to give some inspiration.
Beside the effect that it was nice to see, I found some general problems creating a wallset for DM/CSB. For direct usage in DM/CSB there's a lot of work needed to adjust that all.
With that, the idea came to build a wallset generator that helps to develop the graphics and calculates them as accurate as needed. I also like the idea to have alpha masks in png-files. That could help a lot. So, your set helped at least to give some inspiration.
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
If one starts with a blank slate, the first few tiles can be freely designed, but very soon every new object, monster or decoration must be made to fit to those already in existence. So it it quite understandable that only exchanging the walls and floors while keeping everything else will not work well. But it's good to know that it basically worked to include them, and that you got new ideas for further work on DM Reloaded
I'm not quite sure where to go with my own project, so for the time being I'll just create more graphics, hopefully such that will be generic enough to be useful for other projects or later work, too, if my current project should get stuck. A number of different coins and gems should be alright, after that I must see how to continue.
I'm not quite sure where to go with my own project, so for the time being I'll just create more graphics, hopefully such that will be generic enough to be useful for other projects or later work, too, if my current project should get stuck. A number of different coins and gems should be alright, after that I must see how to continue.
- Gambit37
- Should eat more pies
- Posts: 13715
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
You mean like this? http://www.dungeon-master.com/forum/vie ... 32&t=25048Bit wrote:With that, the idea came to build a wallset generator that helps to develop the graphics and calculates them as accurate as needed. I also like the idea to have alpha masks in png-files.
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Those people here are just amazing...
Let's see if I can handle it.
Let's see if I can handle it.
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Bit wrote:
http://www.dungeon-master.com/forum/vie ... =2&t=24696
I`m not sure if whack is usable for CSBwin-like clones. It`s for RTC. Just let me know the limitations of wallset you want to build (resolution, possible amount of colours in a line). Are you making a regular wallset (DM low-res, 16 colours in a line) Bit, or wallset that would fit enhanced graphics in your clone?
Did you try to make a regular DM fitting wallsets? Although I did a lot of them, I wish you luck with that. Kentaro wrote a little tutorial here:I puzzled around with some of the graphics, adjusting them to DM and using them in my testclone.
Beside the effect that it was nice to see, I found some general problems creating a wallset for DM/CSB. For direct usage in DM/CSB there's a lot of work needed to adjust that all.
http://www.dungeon-master.com/forum/vie ... =2&t=24696
I`m not sure if whack is usable for CSBwin-like clones. It`s for RTC. Just let me know the limitations of wallset you want to build (resolution, possible amount of colours in a line). Are you making a regular wallset (DM low-res, 16 colours in a line) Bit, or wallset that would fit enhanced graphics in your clone?
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Now my spidergates are also available, under the same license as the other images. Beware, these are sticky
=> http://www.funkelwerk.de/forum/index.ph ... 532#msg532
=> http://www.funkelwerk.de/forum/index.ph ... 532#msg532
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
Wow! But, erm, isn't the pattern too regular and too circular? I mean, if this should really ressemble a spider's web, of course.
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: Dugoma v0.03 wall, floor and ceiling tiles for share
The first idea was to have metal gates that loosely resemble spider webs. But meanwhile I was working more a more spiderish variant, but still with the circular structure. At the moment I hit a dead end there, though.