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Dead ends?

Posted: Thu Apr 28, 2011 11:22 am
by Leslie
I was wondering if you can get into dead ends in DM. I guess there's one on level 2 at the "wish fountain". If you throw the copper coin through the closed door, you can no longer proceed with the game. Are there any other places like this where you can get stuck?

Re: Dead ends?

Posted: Thu Apr 28, 2011 11:34 am
by Jan
Well, throwing things randomly around is a very special kind of dead-end. :wink:

I think you can become trapped in the small room which is a part of the "Put the gem back" puzzle - the room upstairs with the mummies behind the wall. Do this: open the secret area (with button) and kill the mummies. Then push the button again. It's delayed by 7/6 seconds and set to "toggle" (at least in CSBwin). If you're fast - and silly (like me :roll: ) - enough, you can get into the room and the wall closes behind you - with no way back! It really really hapenned to me once! Although I don't know if this works in all versions.

Re: Dead ends?

Posted: Thu Apr 28, 2011 1:36 pm
by beowuuf
Coins don't fly through portculuses for precisely this reason.

I do not believe there are any dead ends in DM

Re: Dead ends?

Posted: Thu Apr 28, 2011 1:45 pm
by Jan
And what about my dead end? (see above) :( I'm pretty sure it works at least in some versions (although perhaps not in RTC). I have currently no "late" save in DM for CSBwin to try it but I think it was in CSBwin when I witnessed it. Or is it only my vivid imagination / hallucinations?

Re: Dead ends?

Posted: Thu Apr 28, 2011 1:54 pm
by beowuuf
I think that's CSBwin timing. :(

Re: Dead ends?

Posted: Thu Apr 28, 2011 7:55 pm
by zoom
I think you can get by the grant me a wish-fountain with str above 40 and an axe.
I remember throwing a key through a portcullis and thus creating a dead end. But could really be version - specific

A dead end occurs when you take and fuse the firestaff and want to leave the room( you are very lucky by throwing the firestaff )

Re: Dead ends?

Posted: Thu Apr 28, 2011 8:29 pm
by beowuuf
That would be a very early version, if I recall correctly. And the firestaff thing is not a dead end. You can complete the game.

Re: Dead ends?

Posted: Thu Apr 28, 2011 9:04 pm
by Sophia
Throwing a key through a portcullis was a bug in early versions of RTC. DM never (as far as I know) had this problem, and George fixed it in RTC by around 0.34 or so.

Re: Dead ends?

Posted: Thu Apr 28, 2011 9:20 pm
by beowuuf
That late???

Re: Dead ends?

Posted: Thu Apr 28, 2011 9:22 pm
by Sophia
Just a guess. It could have been some 0.2x version. My only other reference point is that it still existed when I was building (the original) Reactor, and that was around 0.23. Granted, that was over a year earlier, too.

Re: Dead ends?

Posted: Thu Apr 28, 2011 9:47 pm
by zoom
of course you are right , beo
is it a dead end when you cast a poison cloud with low health and "not die" while watching a mirror of a champion?

Re: Dead ends?

Posted: Thu Apr 28, 2011 10:17 pm
by beowuuf
@sophia: I guess it sounds late until you realise that DM itself didn't properly come out in all its gory unti about 0.14 - 0.17.

@zoom: More a bug in the origianl engine, really :)

Re: Dead ends?

Posted: Fri Apr 29, 2011 12:01 am
by Leslie
Are you sure that a coin can't be thrown throuh a portcullis? I could bet that it worked in the amiga version...

Re: Dead ends?

Posted: Fri Apr 29, 2011 8:57 am
by Antman
Can't remember if coins can go through a portcullis, thought they could... but corbums definitely can, so you can get stuck on the Pain Rat level in DM. There's a list of all the dead ends in DM and CSB somewhere on the forums, pretty sure it was off topic ages ago so it would be hard to find. The Ful Ya Pit was a place you could create a dead end in CSB, could set off the fireballs and escape the room if you were quick enough.

Re: Dead ends?

Posted: Fri Apr 29, 2011 9:46 am
by zoom
I vividly remember a key flying through a portcullis and hitting a screamer. Was not in total vain, but end of game.

Re: Dead ends?

Posted: Fri Apr 29, 2011 9:56 pm
by Sophia
If you had a high enough level fireshield I'm pretty sure you could survive the ful ya pit, too. Given the strength that CSB characters could amass, it seems possible.

Re: Dead ends?

Posted: Mon May 02, 2011 11:58 am
by Leslie
Does the FulYa pit still take corbums once the fireballs are enabled?

Re: Dead ends?

Posted: Fri Sep 02, 2011 10:54 pm
by PaulH
I've found several ways to dead end, some are rather convoluted though! And you'd have to be pretty stupid... These are all in the CSBWin version.

- 01(05,29). Door can be ran through before closes with BoS (Boot's of Speed), trapping you behind.

- 01(18,15). As above - if you leave an important item behind, game cannot be completed.

- 01(18,32). As above.

- 01(25,25). Keyhole will take Keys of B indefinitely. Possible dead end if you bring the one back up from scorpion level.

- 01(22,35). Same as above, with Gold Keys.

- 01(17,40). Copper coin can be thrown through this door.

- 02(15,23) and 02(27,24). Coin slot and gem hole take gold coins and blue gems indefinitely. This prevents door from opening at 05(18,25). Or throw the blue gems and coins through the portcullis.

Corbum and as mentioned by Jan above.

Re: Dead ends?

Posted: Fri Sep 30, 2011 9:41 pm
by Simon
Original DM did have timing issues, hence you could solve the puzzle in the room at the end of the corridor near the thirst for bullion puzzle by flicking the switch and quickly stepping backwards before the forcefield went away