[Not a bug] RTC 0.49 Clone Monster Issue
Posted: Wed Sep 14, 2011 4:52 pm
Hi George,
I have encountered an odd issue in the course of making a dungeon for RTC and after a couple of hours of play testing and debugging I think I have found what is causing the issue but have no idea why so wanted to defer to you.
The issue
Basically, I noticed that just walking round my dungeon with a fully loaded test character (999/255/archmaster stats) that he was taking damage at random intervals no matter where he was. Also, whenever i went to sleep he would wake up sometimes taking damage and sometimes not as if being attacked by a monster (occasionally spinning round).
What i think is causing it / My Workaround
I had created a new monster (cloned dragon) which was placed on a level deep in the dungeon with a slightly modified attack range. I wanted to do this so it would launch fireballs from a long distance away when the player was near but otherwise it had the same stats as the normal dragon. When I deleted this dragon, my player stopped taking random damage. The reason it was perplexing me is that the dragon was managing to attack the party even though they were not on the same level!
I plan to work round the issue using normal dragons, but thought I would report this to you as it seems like its not quite right.
Reference Stuff / Repro steps
Ive replicated the issue in a small dungeon file so you can see first hand. Im using RTC 0.49. To reproduce, simply load this dungeon, and bring the character in the mirror to life and then hit the sleep button. You will either see that you get woken up, or woken up and take damage. You can keep hitting the sleep button as many times as you like and you will keep getting woken up. Use the axe on the door and head down the stairs and kill the dragon, and when you go to sleep, voilla. No random damage.
Download is here :-
RTC and TXT file download.
Hope that is enough info on this weird issue, let me know how you get on with it.
I have encountered an odd issue in the course of making a dungeon for RTC and after a couple of hours of play testing and debugging I think I have found what is causing the issue but have no idea why so wanted to defer to you.
The issue
Basically, I noticed that just walking round my dungeon with a fully loaded test character (999/255/archmaster stats) that he was taking damage at random intervals no matter where he was. Also, whenever i went to sleep he would wake up sometimes taking damage and sometimes not as if being attacked by a monster (occasionally spinning round).
What i think is causing it / My Workaround
I had created a new monster (cloned dragon) which was placed on a level deep in the dungeon with a slightly modified attack range. I wanted to do this so it would launch fireballs from a long distance away when the player was near but otherwise it had the same stats as the normal dragon. When I deleted this dragon, my player stopped taking random damage. The reason it was perplexing me is that the dragon was managing to attack the party even though they were not on the same level!
I plan to work round the issue using normal dragons, but thought I would report this to you as it seems like its not quite right.
Reference Stuff / Repro steps
Ive replicated the issue in a small dungeon file so you can see first hand. Im using RTC 0.49. To reproduce, simply load this dungeon, and bring the character in the mirror to life and then hit the sleep button. You will either see that you get woken up, or woken up and take damage. You can keep hitting the sleep button as many times as you like and you will keep getting woken up. Use the axe on the door and head down the stairs and kill the dragon, and when you go to sleep, voilla. No random damage.
Download is here :-
RTC and TXT file download.
Hope that is enough info on this weird issue, let me know how you get on with it.