I dunno, I always just hold Shift to run in these kinds of games - can't remember whether there's an option for it in the, err, Options
. Once you get the Fly spell (and someone can use it), you won't need to run when outdoors anyway
.
As mentioned before, MMVI is definitely my favourite. Using the "sneak-to-Dragonsand-from-New-Sorpigal" thing, you can also activate the
Shrine of the Gods
to get +10 to all stats - you can do this every time the zone resets (every two years, as with every other outdoor zone except New Sorpigal, which only takes six months). You can also find the secret entrance to the
NWC Offices
. which is located nearby.
Other exploits in MMVI include unlimited exp (when you hand in a particular quest, so you have to take advantage of it at that time), unlimited cash (at a particular chest, the first time you visit it), the ability to teach all characters every magic school (except, presumably, Knights, who'd not be able to take advantage of it as they have no mana), plus I think you can also teach some other skills to characters who shouldn't be able to use them. Erm, what else...ohh, well, those are the main ones. I play the game with four Paladins (higher hp so tougher at the start, and due to the exploit bug I can get all four of them to learn from every school of magic so I still get to use stuff like Wizard Eye, Fly, Dragon Breath, etc).
If you want any further info, let me know
. I can also give any info you might want on more "legal" stuff such as how to complete quests etc.
One more thing - if you're intending to learn
Master Light Magic
, I would suggest [sopiler]handing in too many quests[/spoiler], since you need to be
Saintly in Reputation
to be taught and as far as I can see, the only way to get that is to
hand in a whole load of quests at once, using Town Portal and Lloyd's Beacon to access places quickly, including the tutor himself (set a Beacon outside his house, or at least in the zone somewhere - it's one of the most time-consuming to get to as there is only one boat, one day a week, from one zone, that goes there), so that your Rep doesn't have time to decrease due to your taking too long
. The only other way I know that you can
increase your Reputation
is by [/spoiler]donating at a Temple[/spoiler], but this never seems to get you beyond
Respectable, only one step above Average
. On the subject of
Reputation
, if yours is too low (I think it has to be
Despicable, or possibly even Monstrous
), don't try to enter any
castles (ie places where you have a screen with guards saying "Halt! Who goes there?" before you get the throne room image with whichever lord/lady it is who lives there)
, because you'll be
arrested for your crimes and have to spend a year or two in prison before being released - can't remember any negative effects beyond the wasted time, however
. Once you've completed
all quests given by lords/ladies (and therefore have no reason to want to visit castles), you can do what you want for no penalty. If you
do have a shit Rep and find you need to enter a castle, just donate a load at a temple to get yourself up to at least Vile, and you should be fine
.
See, this is what happens when I find an interesting subject - big long uber post, yaaay
.
How did you get on with MMVII, btw? Gave up on it? I'm guessing you never solved the Dark/Light thing. It would seem that MMVII is unique (of the three MM games I've played) in that it forces you to choose only one of the two paths, and that as part of the Main Quest - in VI and VIII you just buy membership in a house and are then free to visit the guild any time you like, though in VIII you need to have the right level of expertise in order to learn spells. In VI it doesn't matter - you just need to know the skill.
Right, I'll shut up now
.