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Wallsets

Posted: Fri Jan 13, 2012 9:03 pm
by Mon Ful Ir
Please could we have a wallset tutorial?

Re: DSB Tutorials

Posted: Thu Jan 19, 2012 8:35 pm
by Sophia
What kind of a wallset tutorial?

Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand.
dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki...

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 2:40 pm
by Mon Ful Ir
Sophia wrote:What kind of a wallset tutorial?

Wallsets seem to be some sort of a mystery but, basically, I don't understand what people don't understand.
dsb_make_wallset_ext has a mess of parameters, I admit, but it's already documented on the wiki...
The knowledge that there's a command called dsb_make_wallset_ext is probably all I needed. :)

The wiki page that I know about is this one. I couldn't find any mention of wallsets there, but using dsb_make_wallset_ext as a search term I've been able to find a page called DSB/Exposed functions which has a couple of lines of text about it. I ought to be able to work it out from there (and maybe post a tutorial for others).

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 3:23 pm
by Mon Ful Ir
Nope, looks like I was overconfident there. The syntax is fooling me somehow.

What I wrote was:-

startup.lua

Code: Select all

lua_manifest = {
    "wallset.lua"
}
wallset.lua

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gfx.floor = dsb_get_bitmap("floor", "wallset/floor.png")
gfx.roof = dsb_get_bitmap("roof", "wallset/roof.png")
gfx.pers0 = dsb_get_bitmap("pers0", "wallset/pers0.png")
gfx.pers0alt = dsb_get_bitmap("pers0alt", "wallset/pers0alt.png")
gfx.pers1 = dsb_get_bitmap("pers1", "wallset/pers1.png")
gfx.pers1alt = dsb_get_bitmap("pers1alt", "wallset/pers1alt.png")
gfx.pers2 = dsb_get_bitmap("pers2", "wallset/pers2.png")
gfx.pers2alt = dsb_get_bitmap("pers2alt", "wallset/pers2alt.png")
gfx.pers3 = dsb_get_bitmap("pers3", "wallset/pers3.png")
gfx.pers3alt = dsb_get_bitmap("pers3alt", "wallset/pers3alt.png")
gfx.farwall3 = dsb_get_bitmap("farwall3", "wallset/farwall3.png")
gfx.farwall3alt = dsb_get_bitmap("farwall3alt", "wallset/farwall3alt.png")
gfx.front1 = dsb_get_bitmap("front1", "wallset/front1.png")
gfx.front2 = dsb_get_bitmap("front2", "wallset/front2.png")
gfx.front3 = dsb_get_bitmap("front3", "wallset/front3.png")
gfx.left1 = dsb_get_bitmap("left1", "wallset/left1.png")
gfx.left1alt = dsb_get_bitmap("left1alt", "wallset/left1alt.png")
gfx.left2 = dsb_get_bitmap("left2", "wallset/left2.png")
gfx.left2alt = dsb_get_bitmap("left2alt", "wallset/left2alt.png")
gfx.left3 = dsb_get_bitmap("left3", "wallset/left3.png")
gfx.left3alt = dsb_get_bitmap("left3alt", "wallset/left3alt.png")
--gfx.patch1 = dsb_get_bitmap("patch1", "wallset/patch1.png")
--gfx.patch2 = dsb_get_bitmap("patch2", "wallset/patch2.png")
--gfx.patch3 = dsb_get_bitmap("patch3", "wallset/patch3.png")
gfx.window = dsb_get_bitmap("window", "wallset/window.png")

dsb_make_wallset_ext(gfx.floor, gfx.roof, gfx.pers0, gfx.pers0alt, gfx.pers1, gfx.pers1alt, gfx.pers2, gfx.pers2alt, gfx.pers3, gfx.pers3alt, gfx.farwall3, gfx.farwall3alt, gfx.front1, gfx.front2, gfx.front3, gfx.left1, gfx.left1alt, gfx.left2, gfx.left2alt, gfx.left3, gfx.left3alt, null, null, null, null, gfx.window) = mfi_wallset
There's an error in the last line ("unexpected symbol near =") -- huh? Am I not allowed to call my wallset mfi_wallset?

Also, you can see I've commented out patch etc. for the moment. Am I right in thinking that this is how you implement stairs and pits and things?

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 9:00 pm
by Sophia
It's just a Lua syntax issue. Assignment always goes on the left.

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wallset.mfi_wallset = dsb_make_wallset_ext(... etc)
"Patches" can be nil for most wallsets and are pretty much deprecated. They were used in the old DM 2.x wallset to cover up the gap between bricks when you had a button on the wall, or something like that. I eventually decided I hated the whole mess and got rid of it all. The current DSB wallset doesn't need them, nor do most custom wallsets.

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 9:11 pm
by Mon Ful Ir
Ah! It's always so simple. Thank you very much. :)

Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 9:19 pm
by Mon Ful Ir
Incidentally, in lieu of a tutorial for anyone who needs one, here's an example.

mfi_wallset v0.1

Re: DSB Tutorials

Posted: Sat Jan 21, 2012 9:47 pm
by Sophia
Mon Ful Ir wrote:Is there a way to change staircases and pits in association with a particular wallset, or should I just clone a pit and a staircase?
Unlike DM, pits/stairs/etc. aren't special things associated with the wallset. They are just normal dungeon objects, so, yes, just clone them. :)

Re: Wallsets

Posted: Sat Feb 11, 2012 9:46 pm
by Gambit37
Wallset question: What's the rendering order for each tile?

I'm trying to make a wallset that's more organic and it's very hard to get the tiling right. It would help to know which walls sit on top of others (at each intersection of side wall and front wall).

Re: Wallsets

Posted: Sun Feb 12, 2012 9:32 am
by linflas
@Mon Ful Ir: something was wrong with wallset example, so I've inverted pers1.png and pers1alt.png filenames. Now it looks good in DSB :)